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Public Works Department - Storm Water Drainage Terms. Drainage Terms Storm Water: The term storm water refers to rainwater. Storm water flows from properties in NRH and washes into storm drains on the curbs of roads and eventually flows to the Trinity River. Unlike wastewater, storm water is untreated and it can carry pollutants, sediments, and trash directly into our natural water resources.

Curb Inlet: A location where storm water runoff from the street enters the storm drain system. Curb inlets are part of the public drainage system and are maintained by the City. Drop Inlet: A location where storm water runoff from an open area enters the storm drain system. Drop inlets are usually part of the public drainage system, but can sometimes be considered private (private inlets are not maintained by the City.)

Swale: A depression between slopes that carries drainage. Flume: An open artificial channel or chute carrying a stream of water. French Drain: A ditch filled with gravel or rock that redirects surface and ground water away from an area. Drainage Calculators - Drainage Outlet - University of Minnesota Extension. Online Community for Kids - DIY. Woodland Discovery Playground at Shelby Farms Park | James Corner Field Operations. The Woodland Discovery Playground was designed by Shelby Farm Park Conservatory’s Master Plan design firm, James Corner Field Operations (JCFO), and the design process was anything but ordinary.

To create the next great 21st century play landscape, SFPC and JCFO went straight to experts—local kids. The site for the Woodland Discovery Playground is situated on an existing twenty-year-old play area and edged by woodland that has been overtaken by Chinese Privet. The design of the playground capitalizes on its location with a woodland restoration project and significant new native plantings that enmesh the play space with its surroundings. Within its wooded context, outdoor play at Shelby Farms Park will promote discovery, provoke challenges, embrace delight, encourage creativity, build relationships, and cultivate healthy children’s development.

The Playground The innovative design process began by going straight to the experts. Images & Text © James Corner Field Operations. Christmas Trees Protect Wetlands. An article by: Dr. Bill Good, Louisiana Department of Natural Resources, Coastal Restoration Division Administrator published in the Louisiana Environmentalist Jan-Feb 1994. Last updated: 01/17/97 What happens to Christmas trees after the holiday season is over? Like many other household items, they can be recycled. Since 1989, the Louisiana Department of Natural Resources (DNR) and its Coastal Restoration Division (CRD) have been conducting a Christmas Tree Fence Program, using trees to help protect state's coastal wetlands. Typically, a Christmas tree fence is based on a simple design and utilizes familiar materials. A fence project of this type can enhance wetland habitats in several important ways. Where there is sufficient suspended sediment in the water, a properly implemented project can stimulate the formation of new marsh by allowing the sediment to settle out of the water and deposit itself on the bottom.

Some parishes utilize volunteers to assist in placing trees. ArchiSpel / NOV’82 Architecten. Architect: NOV’82 Architecten Location: Ringweg, Spaarndam, The Netherlands Design team: Saynzo Osinga and Laura Ubachs Area: 6,000 sqm Client: Municipality of Haarlemmerliede & Spaarnwoude Contractor: Compeer B.V. Halfweg Project Date: 2011 Photographs: Laura Ubachs, Saynzo Osinga ArchiSpel is an activity field in Spaarndam, a small town near Haarlem and Amsterdam in the Netherlands.

In 2009 the municipality of Haarlemmerliede & Spaarnwoude organized a design competition. Young architects and designers were invited to submit a design for the site in Spaarndam. In the design several oval-shaped islands are created. . * Location to be used only as a reference. Playscapes. Welcome to Playscape ~ our nationwide team is dedicated to helping great educators grow fantastic kids through inspiring and innovative playscapes.

Lavender Lake Competition winners announced. Winners have been recently announced for the Lavender Lake art factory competition sponsored by suckerPUNCH. This competition proposed a new artists factory for the “public space” site of the Gowanus Canal in Brooklyn, New York. The proposals were designed to both foster creative production and attract visitors to the factory and neighborhood. The factory will contain private/shared art studios, a storefront gallery/bar, analog/digital shops, and live/work spaces for rotating artists in residence.

Pablo Esteban Zamorano and Marcos Cárdenas from Santiago, Chile won the competition with their proposal “Water Fields”. See the winners and honorable mentions after the break. 1st Place / Pablo Esteban Zamorano + Marcos Cárdenas: An art factory, an open public space, a beach, a picnic field, a crop garden, a space for the community and for culture, a land open to the water, the city and the arts. 2nd Place / David Jaubert: 3rd Place / Chiara Gambassi + Jan Kudlicka: Design Proposal/ Digital Tooling System. A pseudo code for the final design proposal was written in the form of a flowchart. To enable the application of the material system on different sites and conditions, digital models have to be simulated for testing purposes. A digital algorithm that allows for recursion is needed to produce different iterations to constantly re-evaluate the generated outcome.

Within the intelligence algorithm the material behaviour of the system and the possible spatial limitations have to be taken into consideration. Since fluidity of the transition between static architectural elements is the main objective, the function of these spatial conditions has to be considered in the pseudo code of the design process. The performative function of the architectural elements to be introduced, as realized by the previous material investigation can be quantified and fine-tuned to modulate the thermal comfort within the interior spaces. JORGE AYALA: Landscape Urbanism Lab | Final Projects. 18 December, 2010 Landscape Urbanism Lab | Final Projects [Tristan]_ Infrastructural Ecologies | La Défense [Jonas]_ Typological Transformations | [Laurent]_ Integral Urbanism | Gare du Nord_Gare de l'Est [Lauren_Julien]_ Sensational Urbanism | Porte de la Chapelle [Franck]_ Suburban Housing | Colombes [Martin]_ Extreme Landscapes | Bois de Vincennes [Lucio_Marysol]_ Emergent Communities | Boulevard Barbès [Tom]_ Parametric Urbanism | [Xiaofu_ Yingjie]_ Public Grounds | Saclay [Michael_ Paul_ Nicholas]_ the 21st Arrondissement | 20° Arrondissement © Landscape Urbanism ESA Paris Archives To know more about Landscape Urbanism ESA click here.

Email ThisBlogThis! Label: esa_paris 02 No comments: Post a Comment Newer PostOlder PostHome Subscribe to: Post Comments (Atom) JORGE-AYALA.com is the (highly) personal web log of #JorgeAyala. It has a decent bit of content based on the [Ay]A Plethora, the AAtelier, [Ay]A Studio, my Clothing Design in addition to a few living experiences and quotes. Jorge Ayala Jorge Ayala Paris Posts. Prototypes « LANDSCAPE URBANISM / CR. FABRICATING THE GROUND – Digitally Fabricated Cities Presentation Student work developed during the 1-week studio workshop.

We want to express our deep gratitude to our invited tutors, Nicola Saladino and Chen Chen, for their intense collaboration and support during the week. Pamela Hector Melissa Silva Diana Cascante Daniel Palma Cristina Guell Daniela Quesada Jose Pablo Cordero Alejandro Cruz Pia Paulsen Carol Wesson Alberto Castillo Ricardo Sevilla Like this: Like Loading... March 10 – 18th 2011. Continuing with the series of intense studio workshops, invited tutors Nicola Saladino (project architect at Plasma Studio in Beijing and co-founder of Remix Studio – Beijing) and Chen Chen (Harvard GSD MLA 2012 and co-founder of Remix Studio – Beijing) along with course tutors Carlos Umaña and Juan Carlos Sanabria will be conducting a one week intensive studio-based workshop exploring the idea of prototypical design and parametric principles as main tools to control large scale ground conditions. HHD_FUN. Patience for the man with Davide Quadrio,Defne Ayas, Aaajiao, Alizia Borsari, B6, Ling Xi, Nunu Tangent Tower Every floor of the the tower consists three tangent circles controlled by a triangle Embedded Project——For Earts 2008 Shanghai- with aaajiao In collaboration with Aaajiao (Xu Wenkai) About This temporary, interactive installation was based on the concept of ‘complex systems’ which can observe, perceive and research our living world, society and biology.

This system establishes an evident but uncertain logical relationship between the movement of people, visual experience and “urban messages”. Design The faces of the box were designed using a recursion algorithm, based upon a triangular fractal pattern. Abandoning traditional architectural design methodology and using this computational algorithm, the artists(architects) seek to challenge the traditional top-down design method. Triangulation. Jonathan Puckey - Delaunay Raster. The Delaunay Raster is an original graphical process I invented in 2008, to create abstracted versions of images using the Delaunay Triangulation, color averaging and hand assisted placement of points. Delaunay Raster was developed using Scriptographer and color averaging by Jurg Lehni.

Please note that the tool is not currently for sale to the general public and any other implementation of the technique has been developed without my approval unless otherwise noted. I have chosen not to make the Delaunay Raster open-source, because I am able to use it to fund my studio and open source work for projects like Scriptographer and Paper.js. Therefore I would also hope that developers and illustrators have the common decency not to implement / copy this technology / technique using the technology du-jour on the gadget du-jour without getting my permission. Why not make something new instead?

Based on an original photo by Marion Wilson (used with permission). Studio AION. Machinic design process triggering novelty out of sistematicity AION is an architectural practice engaging directly with the material organization of the living. Matter, technique and function are treated as a continuum through a machinic design process triggering novelty out of sistematicity. The office operates within urban and environmental processes seeking for a high degree of performance across scales and domains and assessing praxis as a form of creative engineering of life. AION initiated its activities in 2005 to become a registered practice based in Italy in 2008. The studio was founded by Andrea Di Stefano (1973, Italy) and Aleksandra Jaeschke (1976, Poland), both graduated from the Architectural Association in London in 2005.

Caterpillar, footbridge and new facilities, Augusta, Italy, 2008. Lost Highway, Private house, Siracusa, Italy, 2009.