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Making Components Work Together - InsideRIA. Using Google Maps API in Actionscript 3.0 to render images « Amusicology. November 21, 2008 at 9:31 am Drew Massey So, as some of you know, I’ve been working on inventoriana.com for a while now. In its new iteration, I am trying to shake of some of the problems of the existing version – one of the most important of which is allowing images of arbitrary size to be displayed and navigated easily.

Taking a page from the playbook of the Center for Hellenic Studies, I’ve been playing with Google Maps. They have a nice, easy to use interface, and the added luxury of playing well with ActionScript 3.0 and Flash (which much of inventoriana is currently implemented in). So this is a little bit of documentation for anyone who wants to just render images in flash using the Google Maps API. If javascript is enough for you, you can also pay a visit to University College London, which has developed a number of handy tools (one of which I will use shamelessly here).

I hope it helps, since the online documentation for google maps is a bit obscure Step 2: Get the Flash Component. Importing *all* geonames tables to mysql. I found out the problem with the uft8 problem (I had the same problem, see some posts above). You must add the "CHARACTER SET utf8" into the LOAD DATA command. # open mysql command line mysql --default-character-set=utf8 -u root -p # set character-set to utf8 SET NAMES 'utf8'; # create the database CREATE DATABASE `geonames`; # use the database USE `geonames`; # create the allCountries table for example CREATE TABLE `geonames`.

So, I do have also a question. I want to get the closest/nearest point to a point in that table. Yes, I could build a bounding box with a rectangle of e.g. 1 mile. But, is there not an more easier way to find the closest point by a coordinate? Google Maps Query String Parameters | Query String Parameters. This book is about the next generation of the Google Maps API. It will provide the reader with the skills and knowledge necessary to incorporate Google Maps v3 on web pages in both desktop and mobile browsers.

It also describes how to deal with common problems that most map developers encounter at some point, like performance and usability issues with having too many markers and possible solutions to that. Introduction to the Google Maps API v3 Solutions to common problems most developers encounters (too many markers, common JavaScript pitfalls) Best practices using HTML/CSS/JavaScript and Google MapsWhat you’ll learn Building reliable Google Maps web applications How to transfer from version 2 to version 3 of the API Best practices using HTML/CSS/JavaScript Dealing with large amounts of map markers How to look up addresses and coordinates using GeoCoding and reversed GeoCoding Who this book is for About the Author Gabriel Svennerberg is a usability oriented web developer from Sweden.

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