Mass Effect Quotes. Exhibitions: The Art of Video Games. March 16, 2012 – September 30, 2012 Video games are a prevalent and increasingly expressive medium within modern society.
In the forty years since the introduction of the first home video game, the field has attracted exceptional artistic talent. An amalgam of traditional art forms—painting, writing, sculpture, music, storytelling, cinematography—video games offer artists a previously unprecedented method of communicating with and engaging audiences. The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The Smithsonian American Art Museum invited the public to help select the video games to be included in the exhibition.
10 Things MASS EFFECT Fans MUST Know From Tie-ins. 10 Things MASS EFFECT Fans MUST Know From Tie-Ins <i>By <a href= Siegel, Newsarama Editor</a></i><p><b>Mass Effect 3</b> is almost here.
Hitting stores on March 6, 2012, the wait is nearly over. It's time to suit back up as Commander Shepard and save the galaxy with the baddest female protagonist ever (erm, or male, if that's how you happen to play. Femshep for life). <p>With three brilliant canon novels by writer Drew Karpyshyn, plus three comic book miniseries (including the recently completed <b>Mass Effect: Invasion</b> [<i>Newsarama Note: Which we've updated this countdown to include information from! KAHLEE SANDERS is the (other) Most Important Human in the Universe A major player in all three novels so far, Kahlee Sanders is a name you could likely ask any one of your companions and have every single one of them tell you a story. UDINA is the Canon choice for Councillor (or Will be) Cerberus Knows More about INDOCTRINATION Than You Do.
Your Critic is in Another Castle: The Music of Mass Effect: Part 2. If you're not familiar with the music I went over in Part 1, you should probably go have a quick look and listen.
The rest of this post is behind a cut for potential Mass Effect and Mass Effect 2 spoilers. Mass Effect 2: the opening titles begin, and we are staring, frightfully close-up, at a multicolored sun. A woman who we soon learn to be Miranda is discussing Shepard... with The Illusive Man. He is the beginning and the end of this game, the would-be puppet-master pulling all the strings. Of course, he doesn't have all the strings available to him, and that's where much of the drama comes from. Your Critic is in Another Castle: The Music of Mass Effect: Part 1. A good film or game score (and there are plenty of bad ones out there) works in tandem with the visual elements of the story.
It reinforces what you know from watching and from playing, it guides your emotional response, it sets the pace and rhythm, and sometimes it's a great big black Sharpie drawing connecting lines all over the story for you, if you've the ears to hear it. The Mass Effect titles bring us into a pretty damn epic space opera. But although Commander Shepard's story is continuous across all three acts, each game has a different tone, a different scope, and a different enemy.
And in fact, although (if you import your saves) it's the same Shepard, due to circumstances beyond her control she is in many ways a different person from game to game. Obviously in June 2011 I can't speak for Mass Effect 3, which will not only be a new arc for Commander Shepard's story but which will also be composed by someone who was not involved in the first two.
IRL Mass Effect: Office Renegade. Mass Effect Checklists by Teryx. Miranda - Dialogue Tree. Penny Arcade! - Nitpicking: Mass Effect, Part One. Lazarus. Auf die Gestalt des auferweckten Lazarus gehen zahlreiche Legenden zurück.
Seine Gebeine sollen in der Kathedrale von Autun liegen. Lazarus ist der Patron der Metzger, der Totengräber, Bettler, Aussätzigen und der Leprosenhäuser, wobei Elemente beider Lazarus-Figuren aufgegriffen wurden. Nach dem auferweckten Lazarus wurden der Lazarus-Effekt (Wiederauffindung von Tierarten, die als ausgestorben galten) und das Lazarus-Phänomen (in der Medizin das Phänomen einer scheinbaren Auferstehung) benannt.
Der Lazarus-Orden (Militärischer und Hospitalischer Orden des Heiligen Lazarus von Jerusalem) geht vermutlich auf die Figur des armen Lazarus zurück. Aus der krankenpflegerischen Tätigkeit dieses Ordens leitet sich auch der Begriff des Lazaretts ab. Yvonne Strahovski. Leben und Karriere[Bearbeiten] Die Eltern von Yvonne Strahovski zogen kurz vor ihrer Geburt von Polen nach Australien. Ihren Nachnamen änderte Strahovski wegen der schwierigen Aussprache ihres polnischen Familiennamens.
Ihren australischen Akzent hat sie in Chuck nahezu abgelegt. Sie spricht fließend Polnisch, was sie in mehreren Chuck-Episoden auch tat. Filmografie (Auswahl)[Bearbeiten] Filme und Serien[Bearbeiten] Videospiele[Bearbeiten] Mass Effect Wiki - Mass Effect, Mass Effect 2, Walkthroughs, and more. Mass Effect - das Science-Fiction Rollenspiel von Bioware - Home. Mass Effect 2 Faces Database.