
Narrative
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The Written World is a computer-mediated interactive storytelling game (additional details available here ). The authors describe it as an interactive fiction MMO, but it’s also not completely unlike a library of Fiasco -style playsets. The game provides assets — characters, character goals, possible events — embodying a story concept, but each actual experience is a two-player exchange between a Narrator player and a Hero player, a bit reminiscent of Sleep Is Death .
The Written World on Kickstarter | Emily Short's Interactive Storytelling
Tabletop Storygames: Shock, Fiasco | Emily Short's Interactive Storytelling
(Shock) Hollow Bodies
It wasn't until after the Grid that we began talking about what the world is like. Maybe that's reverse order, but it worked for us - develop the backbone then flesh it out. Alien contact had been made - when first contact was made, the human genetic pool began mutating as a result of contact. Somehow their presence affected human DNA much like radiation or other mutation-causing stuff might. Sid has the ability to replicate himself.[Shock:] GDMN, the Global Distributed MindNet is working for you.
As is our wont, we set out to play Shock: by the book (except where existing clarifications obtained). This gave rise to a groovy setting, some interesting issues and a neat-o shock, four good protagonists and a host of game rule questions. Here goes: Players: Dro, John/jenskot, Thor and Alexander (me).www.indie-rpgs.com/archive/index.php?topic=18511.0
…Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him.

