Narrative

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The Written World is a computer-mediated interactive storytelling game (additional details available here ). The authors describe it as an interactive fiction MMO, but it’s also not completely unlike a library of Fiasco -style playsets. The game provides assets — characters, character goals, possible events — embodying a story concept, but each actual experience is a two-player exchange between a Narrator player and a Hero player, a bit reminiscent of Sleep Is Death .

The Written World on Kickstarter | Emily Short's Interactive Storytelling

http://emshort.wordpress.com/2011/12/19/the-written-world-on-kickstarter/

Tabletop Storygames: Shock, Fiasco | Emily Short's Interactive Storytelling

http://emshort.wordpress.com/2011/10/21/tabletop-storygames-shock-fiasco/ Last night, per Dan Fabulich’s recommendation, I checked out the Seattle story games meetup and played through a game each of Shock and Fiasco . Shock is about exploring social issues (whichever ones the participants choose) in the context of a science fictional future; Fiasco is about emulating the wacky, everything-goes-wrong misadventure plots typical of Coen Brothers movies. I’d heard about Fiasco before from Stephen Granade (here’s a play report of his as well as an academia-themed playset he wrote ). Both were a lot of fun and went in rather goofy, unexpected directions.

(Shock) Hollow Bodies

It wasn't until after the Grid that we began talking about what the world is like. Maybe that's reverse order, but it worked for us - develop the backbone then flesh it out. Alien contact had been made - when first contact was made, the human genetic pool began mutating as a result of contact. Somehow their presence affected human DNA much like radiation or other mutation-causing stuff might. Sid has the ability to replicate himself. http://www.indie-rpgs.com/archive/index.php?topic=21002.0
http://www.indie-rpgs.com/archive/index.php?topic=21267.0

[Shock:] GDMN, the Global Distributed MindNet is working for you.

As is our wont, we set out to play Shock: by the book (except where existing clarifications obtained). This gave rise to a groovy setting, some interesting issues and a neat-o shock, four good protagonists and a host of game rule questions. Here goes: Players: Dro, John/jenskot, Thor and Alexander (me).

www.indie-rpgs.com/archive/index.php?topic=18511.0

http://www.indie-rpgs.com/archive/index.php?topic=18511.0 Dreamation does this horrible thing to you. It has a midnight to 4 AM slot that makes you think, "Oh, people play games at this time." That was the slot we played Mountain Witch in last year, and it was a blast. But it did make me really really tired, and at least one sad ronin died because his player was too tired to keep him going. I'd kinda forgotten that part when I signed up to run Shock: Social Science Fiction in that slot, but it dawned on me eventually that it was going to be a toughie when I was getting sleepier and sleepier in the 8-12 slot. So I knew I was going to have a ringer to make it fly.
…Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him.

Bully Pulpit Games » Fiasco

http://www.bullypulpitgames.com/games/fiasco/

Sleep Is Death (Geisterfahrer)

Immediately after your payment is processed, you will receive an email with an access link for two people (the game is two-player only). You and a friend will then be able to download all of the following DRM-free distributions: All design, programming, graphics, fonts, and sound by Jason Rohrer. http://sleepisdeath.net/
http://en.wikipedia.org/wiki/Joseph_Campbell

Joseph Campbell - Wikipedia, the free encyclopedia

Joseph John Campbell (March 26, 1904 – October 30, 1987) was an American mythologist , writer and lecturer , best known for his work in comparative mythology and comparative religion .