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Catalyst Game Labs
This is the Time of High Adventure... Whether racing to contain a plague of inhuman proportions, quashing a cult dedicated to one of the oldest horrors in the known world, or delving into one of the most twisted dungeons ever devised, this is indeed the time of high adventure, when heroes rise, villains fall, the dead walk, and pech sell tickets! Embrace the Days of Peril and Plunder Three adventures playable by parties of any level The Realm, a plug-and-play campaign setting Decorative and print-ready maps and handouts Stat sheets to prep NPCs and adversaries in minutes Sessions and sessions of gaming goodness!
Play the Great Game by your own rules. Lead forces through any terrain, smuggle vital cargo past even the most heavily guarded border, and stalk enemy operatives through cities, villain strongholds, and beyond. With new team-based rules, a wide variety of security options, and all the gear and gadgets required to defeat them, the Fixer/Pointman Class Guide can light the fuse on any espionage campaign. Tradecraft Rules: All the ins and outs of clandestine operations, including brainwashing, harassment, interrogation, police action, manhunts, blackmail and coercion, advanced ambush rules, and a new system for ‘taking to the streets’ for assistance.
Fantasy Flight Games
Steve Jackson Games
CORE RULEBOOK: Prime Directive PD20M is based on d20 Modern rules, which work better for Science Fiction than the dungeon-based V3.5 rules. This game allows characters to be anything, from the Star Fleet crew to the Marines, from Orion Pirates to archaeologists, from a bunch of reserve officers looking to recapture the adventures of their long-lost youth, to a squadron of fighter pilots whose parties are as wild as their dogfights. Or you could be a Prime Team, Star Fleet's elite problem-solving teams that combine the skills of scientists, diplomats, and commandoes.