
programming
Get flash to fully experience Pearltrees
Disclaimer: the aim of this post is not to show a comprehensive list of the different techniques that can be used to write a fluent API, tons of good information is out there on the web and. If you are very interested in the subject, please take a look at Martin Fowler’s Domain-Specific Languages . Now that I took that load off my back, let’s start writing a fluent interface.
How to build a basic fluent interface in 8 steps | Jorge Rowies
Progressive F# Tutorials Featuring the creator of F#, Don Syme! This is the first Progressive F# Tutorials: a 2-day, two-track hands-on event covering the latest developments in the fast moving world of Functional Programming. Also giving expert tutorials will be Dave Thomas, Robert Pickering, Chris Marinos, Tomas Petricek, Phil Trelford, Zach Bray, and many others -- we have made sure the Progressive F# Tutorials will be ultimate place to be.
In The Brain of Robert Pickering: The Combin
www.eis.mdx.ac.uk/research/PhDArea/saeed/paper1.pdf
WiX
Silverlight
SQL
javascript
gaming
ado
SEE programming includes one of Stanford’s most popular engineering sequences: the three-course Introduction to Computer Science taken by the majority of Stanford undergraduates, and seven more advanced courses in artificial intelligence and electrical engineering. Introduction to Computer Science Artificial Intelligence Linear Systems and Optimization
School of Engineering - Stanford Engineering Everywhere
The Ramblings of a Hazy Mind
Chad Vernon
HLSL Introduction
By Chang Li H igh Level Shading Language ( HLSL ), a programming language for Graphic Processing Unit (GPU) in DirectX 9/10/11, supports the shader construction with C-like syntax, types, expressions, statements, and functions. Long time ago, Apple's RenderMan was a popular shading language that was used to generate cinematic effects with CPU in render farms.
FX Composer 1.8
FX Composer 2.5 is a powerful integrated development environment for shader authoring. New features in this release include: Major user interface improvements DirectX 10 support, including geometry shaders and stream out. Visual Styles - the ability to create, define, and export multiple looks for a model. Particle systems Support for the NVIDIA Shader Debugger Remote control over TCP/IP Unified Importing of Models Improved Performance And more!
MPQ Archivy - MPQ file format
MPQ Archives MPQ file format MoPaQ archive format on Wiki Justin Olbrantz (Quantam) and Jean-Francois Roy (BahamutZERO) have written a more detailed description of MPQ format. It can be found on Devklog.com .
Terrain Texture Blending on a programmable GPU
RSamaium/RPG-JS - GitHub

