Indie smash hit 'Flappy Bird' racks up $50K per day in ad revenue The enigmatic and oppressively difficult mobile game Flappy Bird has turned into quite the cash cow for Vietnamese developer Dong Nguyen. In an interview with The Verge, Nguyen revealed that the game, which has been sitting atop the App Store and Google Play Store charts for nearly a month, is earning on average $50,000 per day from in-app ads. If you're only now hearing of Flappy Bird, the game goes as follows: you tap the screen to propel a tiny, pixelated bird upwards.
Notification : stratégie - filtrage des URL
The Console Living Room : Free Software : Download & Streaming : Internet Archive The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later television were transformed by gaming consoles into a center of videogame entertainment. Connected via strange adapters and relying on the television's speaker to put out beeps and boops, these games were resplendent with simple graphics and simpler rules.
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Game Plan: Making 'Secrets of Raetikon,' a Flight Simulator Made of Triangles ANIMAL’s feature Game Plan asks video game developers to share a bit about their process and some working images from the creation of a recent game.
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Making Good Things: Some Comments on Independent Games | MIT Game Lab As a former lead game design for Magic: The Gathering, I was recently invited to serve as a featured curator for the analog side of Boston Festival of Independent Games.
Your Worst Critic | MIT Game Lab This past weekend I had the pleasure of attending the Magic: The Gathering Theros Prerelease in Roanoke, VA, hosted by the awesome Evan Erwin over at StarCityGames.com. A Prerelease is where a bunch of players gather together before the set is officially out, and play for the first time with the cards that have just been spoiled only a few days before.
Pour faire un jeu vidéo indé, il suffit de savoir coder (et d'un peu d'argent) Vous avez peut-être déjà entendu dire d’un jeu vidéo qu’il est «indépendant», avec parfois un soupçon de fierté, comme on dirait des chips de légumes qu’on offre à nos invités qu’elles sont bio ou des assiettes dépareillées dans lesquelles on les sert qu’elles sont artisanales? Vous risquez de l’entendre de plus en plus souvent (il arrive même à la presse du métro d’en parler) car le jeu indépendant continue son essor entamé il y a plus de dix ans.
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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Ramin Shokrizade's Blog - The Top F2P Monetization Tricks
Kevin Spacey urges TV channels to give control to viewers (video) Kevin Spacey Keynote Edinburgh Television Festival Kevin Spacey urges TV channels to give control to viewers Double Oscar-winner Kevin Spacey has challenged TV channels to give "control" to their audiences or risk losing them at his address at the James MacTaggart Memorial Lecture at the Edinburgh Television Festival.
“FUCKING INTERNET SPACESHIPS ARE ON BBC NEWS,” I was urgently alerted earlier today by several people on the internet. The Largest Space Battle Ever Just Took Place on the Internet: Why You Care
Not sure if your project is ready to launch? New Feature: Feedback on Project Preview » The Kickstarter Blog
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Google hires a “Chief Game Designer” for its “Android Play Studio”
Welcome | Maia Members Portal
The Novelist | A game about life, family, and the choices we make.
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Dear Esther's Dan Pinchbeck Talks Amnesia: A Machine For Pigs - Features - www.GameInformer.com
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Star Citizen‘s Chris Roberts discusses upping the ante on PC gaming
An Insider From One Of Those Cold, Calculating Mega-Publishers Is Answering Your Questions, Right Now [UPDATE: Interview Over]
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Bibliothque d'Yves :: Ebooks Extensions officielles de In Nomine Satanis et Magna Veritas page 01
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