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SproutCore, la competencia en JavaScript a Flex y Flash
10 tecnologías web a aprender en el 2012
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Add the right feeling and mood to your site using the color wheel, mix and match hues and create effective color schemes. The first color wheel has been around for more than 300 years and was developed by Sir Isaac Newton, according to ColourLovers. Other color charts, though, existed before that time. The basic design has evolved over time but the concept remains the same – almost any color combination from the wheel will work together. A basic color wheel features 12 colors that can be combined in a variety of ways to create a number of different effects. Principles of Color and the Color Wheel Principles of Color and the Color Wheel
Serious Front-End Development

5 presentaciones de Node.js 5 presentaciones de Node.js En 5 presentaciones conoceremos algunas características, dificultades, el por qué y cuándo utilizar Node.js, el framework asincrónico de entrada y salida basado en JavaScript creado por Ryan Dahl. 1. Introducción a Node.js Grabriele Lana abarca el tema de Node.js explicando qué es y porqué elegirlo, algunas características, cuándo saber utilizarlo y enumera algunos aspectos negativos que son importantes tomar en cuenta. 2. Node.js & Ruby
webintenta - blog de recursos y desarrollo web KeyFreeze es una pequeña herramienta que permite bloquear tu PC, con lo que tocar el teclado y el ratón no tiene ningún efecto. Ideal si se deja a niños pequeños viendo alguna película o dibujos animados. KeyFreeze deja todo visible, lo que significa que puedes dejar reproduciéndose una película, un webchat o puedes monitorear el progreso de una operación larga. webintenta - blog de recursos y desarrollo web
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CodeJobs - Share codes & find a job! CodeJobs - Share codes & find a job! La transacción SUGR se utiliza para crear y mantener los grupos de usuarios en el sistema de SAP. Los grupos de usuarios comúnmente utilizados para categorizar usuario en un denominador común, ordenar los usuarios en grupos lógicos y permitir la segregación de mantenimiento del usuario, esto es especialmente útil en una gran organización. Los grupos de usuarios pueden clasificarse:
With the launch of Kendo UI Mobile this month (have you downloaded it yet?), we introduced a completely new development philosophy into the arena of HTML5 development on mobile devices. What If What if you could develop one native application and target multiple devices? Kendo Blog Posts > Building Your First Kendo UI Mobile PhoneGap Application Kendo Blog Posts > Building Your First Kendo UI Mobile PhoneGap Application
Build a Contacts Manager Using Backbone.js: Part 1 In this tutorial, we're going to look at building a fully functional contacts manager using Backbone.js, Underscore.js, and jQuery. We'll take a look at the basic components that make Backbone tick as well as some of the convenience methods exposed by Underscore. What Exactly Are All These Libraries? Backbone is an architectural framework that allows us to easily create non-trivial JavaScript applications using MVC-style organisation and structure. Backbone isn't considered true MVC – C is for Collection not Controller, but it still offers many of the same benefits and enables us to write powerful yet maintainable code. Underscore is a utility library that provides enhanced functionality to JavaScript, adding additional functions for working with arrays, collections, functions and objects. Build a Contacts Manager Using Backbone.js: Part 1
Ender - the no-library library. It allows you to search, install, manage, and compile front-end javascript packages and their dependencies for the web. We like to think of it as NPM 's little sister. It's not a jQuery replacement. It's not even a static asset. It's a tool for making the consumption of front-end javascript packages dead simple and incredibly powerful. In the browser -

Ender - the no-library library.

15 Icon (@font-face) Web Fonts to Improve your User Interfaces Nowadays web applications have greatly increased and they make extensive use of icons for their user interfaces. Thanks to @font-face rule we should include icons within our web pages using icon web fonts instead of single images. In this post we have collected 15 sets of icon web fonts that you can use to design your user interfaces. 15 Icon (@font-face) Web Fonts to Improve your User Interfaces
The Return of Adventure Games The Return of Adventure Games Growing up I never really took a shine to adventure games. I was very impatient and didn’t like to be mentally bested by a game. The Return of Adventure Games
How to make a gravity-based platformer
Building a platform game - a beginner's guide Building a platform game - a beginner's guide You'll learn how to:- Best use built-in behaviors- Switch animations: standing > running > falling ...- Test for progress and award points Building blocks - the objects to insert Key to a platform game are two types of objects: Solids and Platforms. Solids are obvious: they form the floors and walls that restrict players' movements. Platforms have a name which might confuse you initially: rather than being the platforms on which players stand and fight and run and jump, they're the objects that do the standing and fighting and running and jumping.
En la siguiente presentación de Google I/O, se explica como la gente de Google ha creado un Player vs Player top-down robot shooter en HTML5. El nombre del juego es GRITS, y ha sido desarrollado utilizando el App Engine de Google, HTML5 Canvas, NodeJS con el módulo ExpressJS, Websockets (socket.io) y Box2D.js. Además el juego ha sido integado con G+ para hacerlo social, y con Google Analytics para obtener datos y estadísticas de lo que hacen los juegadores (ver donde mueren los jugadores para detectar chockep points, o que armas eligen) gracias a los Custom Events de Analytics. Apuntes sobre Game Design y programación web - Chalchicha.es
HTML5 Game Makers : Lost Decade Games
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Goals: Learn to use the <canvas> tag.Learn to separate logic to separate source files.Setup a basic game loop. One thing I never liked about programming tutorials is that most are derived from some completed project. Now there’s nothing particularly wrong with this other than the author doesn’t take the time to provide a well documented skeleton to work from, something free of the bloat code specific to their game. Beginning HTML5 Game Development
Introduction After publishing Bouncy Mouse on iOS and Android at the end of last year, I learned a few very important lessons. Key among them was that breaking into an established market is hard. HTML5 Rocks - Case Study: Bouncy Mouse
Today marks the end of my blogging journey, which began more than half a decade ago when I joined The Nihon Review. It’s been an amazing six years. Through my time as […] Read Article → “I’m bored,” Maria whines. “Gimme some snacks to eat or something.” Moe Fundamentalism
Flixel a flash game library and coding community - Homepage
Serious Game Development

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