HTML5 Game Development
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A Developer's Guide to HTML5 Canvas Undoubtedly, the canvas element in HTML5 is the feature that most developers will want to use to develop truly rich web applications – without needing to install browser plug-ins like Adobe's Flash player.
For app development tools, videos, and documents, point your browser to the HTML5m Developer Site . jqMobi API Reference
Nowadays web applications have greatly increased and they make extensive use of icons for their user interfaces. Thanks to @font-face rule we should include icons within our web pages using icon web fonts instead of single images. In this post we have collected 15 sets of icon web fonts that you can use to design your user interfaces.
Introduction After publishing Bouncy Mouse on iOS and Android at the end of last year, I learned a few very important lessons. Key among them was that breaking into an established market is hard.
Until recently, performance of browser-based games for mobile devices has lagged significantly behind desktop performance. If you wanted to create a Canvas-based mobile game, performance was terrible and you needed to build your game around the limitations of the platform. Developing a usable game meant using tricks like scaling up from very low resolutions or doing partial screen updates instead of full refreshes, meaning your game design was limited by the platform’s weaknesses rather than your creativity.
Posted 16:16PM on March 17 2012 by Pascal Rettig Chris Hildenbrand has a great blog called 2D Game Art for Programmers targeted at programmers designing art for 2D games, focusing on using open-source tools such as Inkscape . Also check out Chris' introductory post on GamaSutra which covers a lot of the basics and is a huge boom to indie-developers without design skills.