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Case study: Pixel City Skater, an iPhone game made with Flash. Do you remember Christian Östman and his Flash 3D game A Small Car?

Case study: Pixel City Skater, an iPhone game made with Flash

He’s back with Pixel City Skater, a free (for a limited time) game for iPhone made with Flash and AS3. As usual, he shares his experience with us: Pixel City Skater is the first iPhone game we’ve made. We wanted to try and see if it was possible to use Flash and AS3 to create a game for iOS and get it to the market. Using Adobe Air 2.6 it’s possible to create an iOS Application from your AS3-projects.

To make the game we used Flash Builder 4.5 and the Flixel frameweork. When we first tried the game on an actual device it was running very slow. Adding sound and music to the game was the same as a normal AS3-project, and it worked perfectly on the first try. We started working on the game on a thursday and it was finished on the next day (Friday (partying). Ou have an iOS-device you can try it out, with no charge: Get Pixel City Skater from the App Store for free for a limited time!

A guide for prospective game programmers » devmag.org.za. While I was still deciding on a topic for this article, huge discussions (read arguments) started popping up in various game dev communities I followed, all based around the same theme: education There seems to be quite a lot of debate on what prospective game programmers should study as well as what current curricula should include.

A guide for prospective game programmers » devmag.org.za

The most common questions still being asked by prospective game programmers are: “What do I need to study to become a game programmer?” And “What do I need to do to help me land a game industry job as a programmer?” It is these questions that I wish to address in this article. I’m lucky enough to have been exposed to the enterprise software industry, the game industry as well as academia. Game Programming is Hard! The first thing that I need to say is about game programming is that it is hard! Game programmers are not in the industry for the money; game programmer salaries are usually quite a bit lower than those found in the enterprise space. Most awesome love story told within 5 min. Devmag.org.za.

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30 years of being a game developer in 3000 words. I borrowed the majority of this text from a great private forum I’m on, where everyone gave a potted biography of who they are and how they got to where they are today as a means to introduce themselves.

30 years of being a game developer in 3000 words

I wrote my introduction 3 years ago and have toyed many times with the idea of posting it here for all to see, warts and all. And after some editing and refreshing of content I’ve finally decided to do so. The title is a little misleading of course as I’ve not been a game developer for 30 years, but I have always wanted to be, and that passion and love has never left me – as you’ll find if you dare to read on I know it’s way too long and probably not even my Mother would read until the end, but here we go.

This is how my love affair with computing and game development started, and lead to where I am today… My name is Richard Davey. Growing up Atari I may have been computer-less but I was addicted to the arcades. In hindsight I appreciate just how amazing that computer was. I wasn’t wrong. Ska Studios.

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Starling Framework - The Open Source Game Engine for Flash. The Ultimate Indie Game Developer Resource List. Flixel. InkTd Flash game source code released. Did you ever wonder how a complete tower defense source code looks like?

InkTd Flash game source code released

This is your lucky day. A couple of years ago Ben Lowry, also known for being the founder of Playtomic, made a tower defense game with two game modes: path mode, which is the mode we all are used to play (minions running along a defined path, and towers to be placed on defined spots) and maze mode, where you can place towers anywhere and minions dynamically adjust their paths to reach the base. Both modes have up to 100 levels, and the name of the game is InkTd One of the things I liked the most is the feature to upgrade the cannons with various colors, to match with enemy colors.

It adds strategy since red enemies can be hit by red towers, green enemies by green towers, and so on. But I talked about the source code, because Ben shares with us the full source code, more than 40 classes to be studied to make your own tower defense game. Download the source code.