
HTML
Get flash to fully experience Pearltrees
Frameworks
Technical Debt
Integers are Your Friends
Two weeks ago Bruce and I released JSGameBench version 0.1 . Today marks the release of version 0.2 , a much faster and cleaner version. We continue to learn both from tightening the code and from the strong HTML5 community. Version 0.2 reinforces our belief in HTML5 as a strong, horizontal platform for games and highly interactive applications across the web. BenchmarkingPerformance
Loading... Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube . Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity
WebGL Water
I wanted to talk about the Backlog again with regards to Scrum , an iterative Agile Software Development process. I’m working on 2 products simultaneously in my spare time, and have noticed a few patterns the Product Backlog has helped me with, as well as pointing out priority problems. I thought it important to bring this up again on what a Backlog is, how it solves the scope creep problem, and how you can use it incorrectly. Caveats I continually abuse 2 terms below, Backlog and Sprint.
The Backlog
Two weeks ago, Cory , Conor and I released version 0.2 of JSGameBench with increased performance and more refined recommendations. Today, with the release of version 0.3, we get our first taste of the future of high performance web applications: WebGL. The Glorious Future, Here Now

