background preloader

Simonetchonova

Facebook Twitter

TetraAggregation | Tetrahedral Morphing in Grasshopper. Box Morphing is a common technique used in GH to create panelled surfaces or evenly packed geometries. Tetrahedral morphing however is not available through a single component. Going through a very interesting discussion in the GH forum, I decided to address a simple aggregation system through Tetrahedral Morphing. The definition implements a 4×4 transformation matrix [Math Power!!!!] To morph an initial geometry to a provided set of tetrahedra. Moreover, some VB.Net scripting is essential here for the development of the matrix (originally written by Jacek Jaskólski \ re-written narrowed down by myself). In TetraAggregation the initial morphed geometry is a 4-axial relaxed surface dependable on 4 points(thus a tetrahedron).

You can download the def here. Like this: Like Loading...