Newdigitalstorytelling. This Is Transmedia! | State of Syn Tells a Story with Mobile and Google Glass. State of Syn isn’t an ordinary series. There are episodes with a stylistic approach that feels more like a video game than a webseries, a mobile app where you unlock puzzles, and a Google Glass app currently in development. State of Syn stars Jewel Staite (Firefly; The L.A. Complex) and David Hewlett (Stargate SG-1; Stargate: Atlantis). The series’ Creative Director Jay Bennett took some time to answer questions: @ThisIsTM: The episodes are in a style you call “3D-enabled motion novel.” We were interested in exploring a different form of storytelling. @ThisIsTM: The app (iOS & Android) is sort of a first person adventure game where you’re given bits of narrative and need to solve puzzles or unlock clues to advance. The App, entitled “The World Outside,” is based around subject Sixty-Three and tells the prologue to the series, giving you greater insights into some of the series’ storyline origins.
@ThisIsTM: It’s exciting that you’re developing a Google Glass app for State of Syn. Digital and Analog Storytelling | The entire history of human expression, slightly abridged. Dramatic Play. Dramatic Play By Stephen Dinehart [In a wide-ranging article, former Company of Heroes: Opposing Fronts narrative designer Stephen Dinehart looks at the future of game story by examining narrative theory through the ages.]
What is the future of video games? This is a large, if not insurmountable question, especially when considering the increasing diversification of styles within the medium. Forming at present is a new niche, one that threatens to pull away from the classic play-centric design paradigm. Many studios are aiming with different titles and terms, but the goal is to transplant the player into the video game by all means of his visual and aural faculties -- into a believable drama where he is actor. Aristotle began the movement some 2300 years ago with his Poetics, dissecting plays into clear parts and functions [Aristotle 330 BCE].
Figure 1: Interactive Narrative Design The game system fires up, the cooling fans roar, and the once-black screen ignites. Figure 4: Dramatic Play. What is Transmedia Storytelling? | Transmedia Journalism | Page 2. © Kevin Moloney In his book, Convergence Culture: Where Old and New Media Collide, media studies scholar Henry Jenkins identified the core idea of transmedia storytelling: “More and more, storytelling has become the art of world building, as artists create compelling environments that cannot be fully explored or exhausted within a single work or even a single medium.” An experienced screenwriter told him: When I first started, you would pitch a story because without a good story, you really didn’t have a film. Later, once sequels started to take off, you pitched a character because a good character could support multiple stories. And now, you pitch a world because a world can support multiple characters and multiple stories across multiple media.
But what could world building have do with journalism? It’s easy to imagine a Hollywood screenwriter creating an entire fictional world (or galaxy). In the meantime, here’s a nicely done little “Transmedia 101” video by One 3 Productions: 'Virtual-Reality' in Transmedia: Storytelling for the Digital Age. Entertainment Influencers - SXSW. Filmmaking – CinematicVR. The Walking Dead: a tentacular transmedia success… Even if the figure of the zombie appeared only relatively recently in popular western culture (1), it has enjoyed almost continuous success since the 60s and the release of Night Of The Living Dead by Romero. A success that the series The Walking Dead is definitely being driven by, inspired by the series of comic books of the same name created by Robert Kirkman in 2003.
With the help of the film director Frank Darabont, he also contributed towards its adaptation for the American channel AMC, which has been showing the series since September 2010 The plot of The Walking Dead revolves around the character Rick Grimes, a police officer who discovers when coming out of a prolonged coma that the majority of the human race has been transformed into zombies. Along with other survivors, he attempts to eke out an existence in the heart of an America that has been devastated and invaded by the hordes of the living dead. Even for the television, AMC does not simply show the episodes in the series. What is interactive storytelling? – Benjamin Hoguet – Medium. Interactivity transforms storytelling The impact of interactivity on the art of telling stories is as multifaceted as interactivity itself.
It can be seen in both format and content, but also on the creatives that had to transform the way they think, write and collaborate. New formats to explore It will (soon) take another article to offer a typology of new narratives formats — to ease your thirst for knowledge and discovery, you can already watch this selection of interactive projects. For the time being, let’s just notice that no media, no art form has been spared by the interactive temptation.
Our field consistently grows, with numerous projects in audiovisual production, publishing, museography, journalism and of course video gaming. Among these new formats, some will remain in a state of experimentation — whether it is for economic and usability reasons. And beyond stand-alone forms of creation, you can even engage in transmedia storytelling (woohoo!) Jonathan Gray | commarts.wisc.edu. My work examines how media entertainment and its audiences interact, and examines how and where value and meaning are created. More specifically, my research projects fall into one or more of the following areas: (1) textual theory, criticism, and analysis, (2) contemporary television studies, (3) new media extensions of and convergence with television and film, (4) satire, comedy, parody, and political entertainment, (5) international media consumption, and (6) qualitative audience studies, fandom, and anti-fandom.
My first book, Watching with The Simpsons: Television, Parody, and Intertextuality, used The Simpsons to examine how audiences consume with a whole barrage of other images and structures learned from other items of media. Looking forward, I hope to publish more findings from a study of how both foreign and local media circulate and are consumed in Malawi. Janet H. Murray | Humanistic Design for an Emerging Medium.