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25 Parallel Worlds Created by Photoshop Master Michal Karcz. Born in Warsaw, Poland, artist Michal Karcz began his visual journey with a paintbrush and canvas.

25 Parallel Worlds Created by Photoshop Master Michal Karcz

As a painter, he says he developed “a vision that was hard to create with other visual techniques”—a vision he eventually brought to photography and digital art when those became his medium of choice later in life. Nowadays, Michal busies himself creating parallel realities, often devoid of people, often post-apocalyptic, always haunting on some level. Moody and dramatic, his imagination and formidable Photoshop skills produce “unique realities” the he says represent “places from my dreams, desire, imagination, and fears.” Wherever they come from, they are spectacular. Detailed wide-angle shots of ‘parallel worlds’ devoid of humanity, reclaimed by nature… or aliens… or darkness itself. As for his inspiration, Michal writes: I can tell that music has the biggest impact on my work.

100 Famous Artists And Their Studios. The Public Domain Project Makes 10,000 Film Clips, 64,000 Images & 100s of Audio Files Free to Use. Sure, we love the internet for how it makes freely available so many cultural artifacts.

The Public Domain Project Makes 10,000 Film Clips, 64,000 Images & 100s of Audio Files Free to Use

And sure, we also love the internet for how it allows us to disseminate our own work. But the internet gets the most interesting, I would submit, when it makes freely available cultural artifacts with the express purpose of letting creators use them in their own work — which we then all get to experience through the internet. Blending. Checking Values: Ctrl+Y — Thomas Scholes.

Out of the three elements of Color previously defined here: Digital Color Primer, I feel that Value is often the most important, especially with regards to visual clarity of subject.

Checking Values: Ctrl+Y — Thomas Scholes

An image with great color (Hue and Saturation) but poor Value is often unreadable, yet an image with great Value and poor color maintains legibility, indeed an image with only Value retains much of it's clarity and intent. Royalboiler — 18 tips for comics artists by Moebius "brief manual for cartoonist " The Uncanny Valley. Most people have heard of "The Uncanny Valley" by now.

The Uncanny Valley

I've heard people refer to it in two contexts in the animation industry: characters that are almost lifelike but are just enough off to be creepy, and stylized/cartoon characters who have an off-putting amount of realistic detail. How to See in Value. One of the most important concepts to know and understand as a visual artist is that pictures, scenes and still images are arrangements of value; light, dark and gray shapes.

How to See in Value

It’s these light, dark and gray shapes that the human mind assembles as a cohesive picture. Being able to see the world as shapes of value, especially colored shapes and objects, is a master skill to cultivate as a visual artist. It’s important to the artist because in order to compose and arrange shapes in our pictures, we must first see and understand their inherent grayscale value.

The most basic and abstract pattern of dark and light shapes (A) is the first ‘read’ the mind makes. Cartoon Fundamentals: Create Emotions From Simple Changes in the Face. There are millions of eyes, mouths, noses, ears, chins in the world, each with their own characteristics.

Cartoon Fundamentals: Create Emotions From Simple Changes in the Face

However, to draw faces in a cartoon style, you just need to understand the basics of them. Once you have mastered these concepts, pay attention to the depth, make sure that the head of your characters give the impression of being three-dimensional and you have mastered the technique of drawing them from every imaginable angle. If you can do that, great! But if you really want to draw attention to your art, you have to master the technique to bring them to life with facial expressions! Practically anyone can draw a face. Filmmaker Miyazaki on Escaping Perfectionism: Start Your Next Project. Hour of Need. -By Jesper Ejsing This is a magic card illustration for the set called Journey into Nyx.

Hour of Need

It is a setting much like the ancient Greece. I was asked to paint a card showing 2 sphinxes with tiny riders on the back charging down from the sky. When doing 2 figures on an image that is going to be as small as a magic card I always try to focus on one character and make the other less significant. It helps to create a clearer image. ONESHEET-BOOTCAMP1 - ONESHEET-BOOTCAMP1.pdf. Temperature Structure. -By Dan dos Santos A few days ago, I discussed a basic Value Structure technique.

Temperature Structure

I showed how we can emphasize the spacial distance between Foreground, Middleground, and Background by restricting each area to a specific part of the value scale, either Black, White or Grey. That very same principal can be applied to Color Temperature as well. Try breaking your composition down into three distinct temperature ranges: Warm, Cool and Neutral. Just like value, restricting certain areas to a particular range of temperature will create a more legible composition and a greater sense of depth. Value Structure. Loomis's Scheme for Tonal Organization. Illustrator Andrew Loomis developed a practical scheme for organizing the tonal values of a picture.

Loomis's Scheme for Tonal Organization

In his book Creative Illustration he presents squares of four different tones: white, light gray, dark gray, and black.If you let one of those tones dominate, you can arrange them four different ways: 1. Grays and black on white, 2. Black, white, and dark gray on light gray, 3. Black, white, light gray on dark gray, and 4. Nearly any sort of picture can fit one of these plans. Collecting. How much time and energy do you spend chasing “likes”, “retweets”, “shares”, and the host of additional measurables in the social media sphere?

Collecting

Do you find yourself wondering what it is going to take to go “viral”? Maybe you are worrying about the wrong things… Cheating. Above: Me shooting the breeze at the Illustration Academy by Arnie Fenner A few weeks ago Jon Foster and I gave an on-line lecture about the history of Spectrum at The Illustration Academy followed by a series of reviews of portfolios that had been submitted for consideration in advance by members of the audience. I generally don't like to do portfolio reviews for the simple reason that I don't view them the same way an educator does. A teacher or mentor offers critiques to help an artist improve and hopefully move on to the next level. As an art director looking at someone's book my position is less nurturing and more black and white: would I hire this person or wouldn't I? Jean “Moebius” Giraud on drawing from the work of other artists, from life, and from photos… — via — [KIM] THOMPSON: You attended art school, right? [JEAN] GIRAUD: Yes. The Art Connection Academy - Saturday Lectures.

The ART CONNECTION ACADEMY is now offering free Saturday lectures on a variety of topics. From Animation and Foundations, to Portfolio Reviews, these lectures are designed for beginners and professionals alike. Our schedule is always changing as more lectures are added. Let's Get Organized — Part 1 of 2. This is a cross-post with Muddy Colors — An Illustration Collective I have in my possession an artifact of great historical importance to myself and no one else: my digital calendar. Beginning on Monday, February 28, 2005, it records nearly every event of my life, both personal and professional (including the hours required to write this blog post).

If accurate, during the course of that initial week I spent 6 hours at the gym, cleaned the bathroom for 1.5 hours (filthy, I'm sure), went to Costco, a friend's book signing, and Drew's party (I can't recall who Drew is at the moment). The vast majority of the week, however, was spent making comics. I finished painting 2 covers, varnished and photographed 2 others, and began painting the 4th page of an X-Men book — all in all, 68.5 hours of work.

Digital Skin. -By Serge Birault I think I have to speak about skin because I had a lot of questions about this. Here's a list of tricks to do paint more "realistic" skin with your computer ... I. Skin Tones Avoid simple gradients. Do What You Can & Be Happy Regardless. Why "The Process" is the Most Crucial Aspect of Achieving Your Goals. Reilly Vocabulary. Having a common vocabulary is essential in any field of study. Order of the Blog. How to Work with Opacity. How to Work with Opacity. Ordering Art for Games. I’ve written many art orders over the last two decades. From a game designer point of view, an art order is a series of text descriptions for art that I want to see accompany the game text I’ve written.

Every piece of art in a game product has to be commissioned from an artist. 10 Things...Evaluate Your Painting. 10 Things...Finding Your Audience. The Science of Vision and the Emergence of Art. Using images from the Web: A Guide to “Fair Use” For all who ❤ color. Creating Form – With Planes – Enliighten.

Sketching & Drawing & Painting Software. Photoshop sketch process. Chaos&Evolution - Digital Painting 1h30 open tutorial. Alla Prima: Everything I Know About Painting. The Best Ways To Make Your Photos Black & White. If you have an interest in Photography chances are one day you’ll want to convert one of your images to black and white to achieve that atmospheric and intense look. The actual process can be as easy as clicking a button, but what are the best ways to make your photos black and white in Photoshop? In this post I’ll cover some of the popular techniques and describe which methods give the best results.

Trendgraphy. ROBERT FAWCETT'S PATTERN OF LIGHTS AND DARKS. Three important rules for painting. Quick Tips on Photographing Your Works of Art - How to Photograph Paintings, Drawings and Sculptures. How Did You Become A Freelance Artist? Pricing: The Key To Not Destroying Everyone's Career. ImagineFX hosts an epic Photoshop... Noah Bradley Painting Study. Photoshop sketch process. Hovering Art Directors. 45 Markets of Illustration. Summer School for Freelancers : The Institute of Awesome. Color Theory Crash Course by ~pronouncedyou on deviantART. Adobe Kuler or Adobe's Badly Named Colour Wheel. Rogue Warden. Best Practices For Effective Design Of "About me"-Pages. Art History Timelines: View Artwork: Caravaggio, David. Lois van Baarle. Brom Art. How to Start a Painting by Noah Bradley.

College Portfolio - 1992. We are not done yet... Know your Allies. Eyecager: Gradients. Video: greyscale to color. Coloring with Layer Effects.