Uncharted 4: A Thief's End. A Thief's End follows series protagonist Nathan Drake (portrayed by Nolan North), who has retired from fortune hunting several years after the events of Drake's Deception. He reunites with his estranged older brother Sam and longtime partner Sully to search for clues to the location of Captain Henry Avery's long-lost treasure to save his brother. Compared to previous installments in the series, the game's story campaign features significantly larger and more open-designed levels to allow players more freedom to explore and move about in combat situations, progress through enemy patrols undetected using stealth, and operate vehicles to openly navigate around some sections of the campaign.
The game was first teased at the PlayStation 4 U.S. launch event on November 14, 2013, as the next main entry in the Uncharted franchise. It was unveiled as Uncharted 4: A Thief's End on 9 June 2014, at Sony's press conference during E3, with a small teaser debuting the game's real-time visuals. Stardew Valley. Video game In Stardew Valley, players takes the role of a character who, to get away from the hustle of the city, takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game is open-ended, allowing players to take on several activities such as growing crops, raising livestock, crafting goods, mining for ores, selling produce, and socializing with the townsfolk, including marriage and having children. The game also allows up to three other players to play together online.
Barone developed the game by himself over four years. The game was heavily inspired by the Harvest Moon video game series, with additions to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Gameplay Stardew Valley puts players in charge of running a farm, including growing crops and raising livestock. Development Release Chucklefish's involvement Reception
The Witcher 3: Wild Hunt – Blood and Wine. The Witcher 3: Wild Hunt – Blood and Wine is the second and final expansion pack for the 2015 video game The Witcher 3: Wild Hunt. Developed by CD Projekt RED, Blood and Wine was released for Microsoft Windows, PlayStation 4, and Xbox One on 31 May 2016. The expansion follows Geralt of Rivia as he travels to Toussaint, a duchy untouched by the war taking place in the base game, as he hopes to track down a mysterious beast terrorizing the region.
The expansion received universal acclaim from critics. Plot Set after the events of the base game, Geralt is offered a contract by Duchess Anna Henrietta, the ruler of Toussaint, a vassal duchy under the Nilfgaardian Empire famous for its vineyards and wine exports. Two knights of Toussaint had been murdered in strange circumstances, and Geralt is tasked with finding and killing the monster responsible. Upon his arrival in Toussaint, Geralt investigates the murder of a third knight.
At this point several endings are possible. Release Dark Souls III. Dark Souls III was critically and commercially successful, with critics calling the game a worthy and fitting conclusion to the series. The game became Bandai Namco's fastest selling game in their history, selling over three million copies worldwide two months after release. Gameplay Throughout the game, players encounter different types of enemies, each with different behaviors. Plot Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for prolonging the Age of Fire, is dying out.
As has happened many times before, the coming of the Age of Dark produces the undead, cursed beings that rise up after death. The Age of Fire can be prolonged with the linking of the fires, a ritual in which great lords and heroes sacrifice their souls to kindle the First Flame. The bell is the last hope for the Age of Fire, raising previous Lords of Cinder, heroes who have linked the flame across aeons to attempt to link the fire again. Ashes of Ariandel The Last Guardian. The Last Guardian[a] is an action-adventure video game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4 home video game console. It was released worldwide in December 2016.
In The Last Guardian, players control an unnamed young boy who befriends a giant half-bird-half-mammal creature named Trico. Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous titles Ico (2001) and Shadow of the Colossus (2005). He employed the "design through subtraction" approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico. Sony announced The Last Guardian at the 2009 Electronic Entertainment Expo with a planned release in 2011 exclusively for the PlayStation 3 console. Gameplay Plot Development Story and gameplay development  Final Fantasy XV. Final Fantasy XV[b] is an open world action role-playing video game developed and published by Square Enix for the PlayStation 4 and Xbox One home consoles.
The game is the fifteenth main installment in the Final Fantasy series, and was released worldwide on November 29, 2016. The game features an open-world environment and action-based battle system similar to the Kingdom Hearts series, incorporating the ability to switch weapons and other elements such as vehicle travel and camping. Final Fantasy XV takes place on the fictional world of Eos. All the world's countries, bar the kingdom of Lucis, are under the dominion of the empire of Niflheim. Noctis Lucis Caelum, heir to the Lucian throne, goes on a quest to retake his homeland and its magical Crystal after it is seized by Niflheim on the eve of peace negotiations between the two nations.
Gameplay Battle system The Active Cross Battle system in action: Noctis attacks a hostile soldier in one of the game's open environments. Inside. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015. The game was released for Xbox One on 29 June 2016, Microsoft Windows on 7 July, and for the PlayStation 4 on 23 August. The game received critical acclaim upon release, with some critics and reviewers calling it a worthy successor to Limbo. While traversing these areas, the boy uses a mind-control helmet to solve puzzles by controlling lifeless grey bodies. The boy eventually comes across an underwater siren-like creature that attaches a device onto him.
Journalists and players have offered several different theories about the game's main ending (the freeing of the Huddle) and the alternative ending. Concept art of the Huddle drawn by Morten Bramsen in 2010, which served not only to help animate the Huddle for the game, but also to drive Inside's art style and rendering. Official website. Hyper Light Drifter. Gameplay and story The Drifter is equipped with an energy sword, but can gain access to other modules that expand their weapon and ability arsenal. These often require power from rare batteries scattered around the world. Weaponry includes traditional console role-playing game archetypes, including long-range guns and area attacks. Rather than scavenging ammunition from the game world to load the player's guns, the player's ammunition instead charges when hitting enemies with the energy sword. The player faces increasingly difficult monsters, both in number and ability, requiring the player to hone their tactics to succeed in the game.
Development The Heart Machine team winning the Independent Games Festival award for Excellence in Visual Art. Hyper Light Drifter is primarily based on the vision of its key developer, Alex Preston. Reception Hyper Light Drifter received generally favorable reviews, holding a score of 84/100 at the review aggregator Metacritic. Firewatch. The story follows a Shoshone National Forest fire lookout named Henry in 1989, following the Yellowstone fires of 1988.
A month after his first day at work, strange things begin happening to both him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed.
The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park. Gameplay Henry interacts with Delilah using his walkie-talkie Plot Henry enters the cave and is locked in. Reception Abzû. The player can find probes buried in the sand, which must be re-activated to proceed. The probes can then either deploy spinning blades to cut coral out of the way of the player (to open new areas), or unlock mechanical, triangular doors which the player can then swim through. In addition to the probes, the player can also interact with "spawning areas" which release a small number of some species of fish when activated.
Upon being released, the fish will then begin to interact with their environment either by chasing prey fish, schooling, or by performing other natural behaviors. The player also discovers statues which they can sit on to meditate. This causes the camera to follow a random fish in the area, and describe what species that fish is. The camera can be moved to different fish, as well. If the player is accompanied by a probe when they meditate, the probe will follow the same fish as the camera. SteamWorld Heist. SteamWorld Heist is a turn-based strategy action shooter developed by Swedish video game developer Image & Form. The third installment of the SteamWorld series and the sequel to SteamWorld Dig, SteamWorld Heist has the player control Captain Piper Faraday, a smuggler and occasional pirate, as she recruits a ragtag team of robots and sets out on a space adventure.
The objective of the game is for players to board, loot, and shoot their way through enemy spaceships. Gameplay SteamWorld Heist is a side-scrolling strategy game with focus on skill rather than chance. The core gameplay consists of recruiting a team of steam-driven robots, boarding enemy spaceships and taking down rivaling robot factions in turn-based shootouts. In battle, the player controls the aiming of all firearms and can bounce bullets off the environment for ricocheting trick shots. After finishing the game, players have the option to start the game again with New Game+. Development Soundtrack