Out of all the ones that I’ve looked at I think my favorites were the implementations employed by base2 and Prototype. I wanted to go about extracting the soul of these techniques into a simple, re-usable, form that could be easily understood and didn’t have any dependencies. Additionally I wanted the result to be simple and highly usable. Here’s an example of what you can do with it: A couple things to note about this implementation: Creating a constructor had to be simple (in this case simply providing an init method does the trick).In order to create a new ‘class’ you must extend (sub-class) an existing class.All of the ‘classes’ inherit from a single ancestor: Class.
Forget everything you know about object-oriented programming.
Instead, I want you to think about race cars. Yes – race cars. Recently I was watching the 24 Hours of Le Mans –a popular racing event in France. The fastest cars in the race are the Le Mans Prototypes. Although these cars are built by car manufacturers like Audi and Peugeot, they are not cars you’ll see on the streets and highways of your home town. Manufacturers put an enormous amount of money into researching, engineering, and building these prototype cars, and the engineers are always trying to find an edge. You could say mainstream cars inherit technology from racing prototypes.