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I'll admit, I never gave much thought to the Dawn Cataclysm before. I just thought it was something that happened along time ago and we'll never really know about it. I believe it was orginaly used as a reason why Tyche was split in 2. After reading through Faiths & Pantheons though, and the brief mention they make in there about Murdane getting offed as part of the Dawn Cataclysm has really got me thinking about it now.

The Dawn Cataclysm > Forgotten Realms

http://community.wizards.com/go/thread/view/75882/24922101/The_Dawn_Cataclysm?pg=2
http://www.enworld.org/forum/general-rpg-discussion/95432-forgotten-realms-what-happened-tilverton-dr-1372-a.html

Forgotten Realms - What happened to Tilverton in DR 1372?

A pretty accurate rundown of the events surrounding Tilverton is included below. Yup it is covered in Book 2 of the Return of the Archwizards Trilogy, and as will points out is also summarised in the Players Guide to Faerun. In the Year of Wild Magic ,Cormyr after having diplomatic talks break down with the Shade Enclave, and on discovery that Shade was using Shadow Blankets to melt the High Ice, went to war against Shade and the Phaerimm both.
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3.5 D&D Archives

http://www.wizards.com/default.asp?x=dnd/archives
http://www.d20srd.org/srd/spellLists/clericSpells.htm

Cleric Spells

0-Level Cleric Spells (Orisons) Create Water : Creates 2 gallons/level of pure water. Cure Minor Wounds : Cures 1 point of damage. Detect Magic : Detects spells and magic items within 60 ft. Detect Poison : Detects poison in one creature or object. Guidance : +1 on one attack roll , saving throw , or skill check .
Introduction Warning: Get Ready to drink from the fire hose. Unearthed Arcana exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. http://www.dandwiki.com/wiki/UA:Variant_Rules

UA:Variant Rules

http://www.candlekeep.com/library/articles/sse/so_saith_ed.htm

So saith Ed!

T he work contained on this page has been penned over time by the creator of the Forgotten Realms - Ed Greenwood , and kindly provided to us here at Candlekeep by The Hooded One on the Candlekeep Forum . Ed’s replies are copyright and remain the property of Wizards of the Coast, Inc. A lmost all of Ed Greenwood’s replies here at Candlekeep are posted by The Hooded One. She has told us, previously, that she is actually one of Ed’s players who participates in his campaigns as one of the Knights of Myth Drannor. But the Lady Hooded One has kindly asked that we do not question her as to which Knight she plays, and thus, won't say anything more on the issue.
http://forgottenrealms.wikia.com/wiki/Karsus%27s_Folly Karsus's Folly was a climactic event which caused the end of the Netherese empire in -339 DR . [1] History Edit

Karsus's Folly - The Forgotten Realms Wiki - Books, races, classes, and more

http://forgottenrealms.wikia.com/wiki/Karse Karse was a city built at the base of a "tall butte of red stone". History Edit Like many other settlements in the High Forest , Karse was abandonded after the fall of Ascalhorn . In 1362 DR , legend has it the lich , Wulgreth lived there for over a thousand years. References

Karse - The Forgotten Realms Wiki - Books, races, classes, and more

http://petesfr.wikidot.com/the-children-of-netheril

The Children Of Netheril - Pete's Forgotten Realms

"We do not dislike magic. We are unworthy of the Weave's touch. It is our Patron's sin and our burden."

the Karse Stone - Pete's Forgotten Realms

"He will hold great acumen, a natural prodigy in the Art. He will advance your people far beyond the hopes of even your most innovative thinkers, He will take what I've given you and improve upon it in ways beyond even my understanding. Your people will know wonders, joy, prosperity, and longevity. And He will throw it all away…" -Arthindol the Terraseer's prophecy on the Folly of Karsus On the eve of Midsummer in -339 DR, the Archmage Karsus, in an act of supreme desperation (some, however, would suggest vanity) cast the spell Karsus' Avatar . http://petesfr.wikidot.com/karse-stone
Wulgreth was an Ascalhi wizard, consorted with baatezu in defiance of the ancient pact his ancestors had made with the Eaerlanni elves to abandon the dark arts of the Netherese . Wulgreth of Ascalhorn bested his rivals for six decades because of the help of his baatezu. In turn, his rivals summoned the aid of tanar'ri for their own defense, which killed the baatezu, conquered all of Ascalhorn (which then became known as Hellgate Keep ), and overran the elven kingdom of Eaerlann and the dwarven kingdom of Ammarindar , destroying them both.

Wulgreth (Ascalhorn) - The Forgotten Realms Wiki - Books, races, classes, and more

Jhingleshod - The Forgotten Realms Wiki - Books, races, classes, and more

Jhingleshod was the former man-at-arms to the wizard Wulgreth of Ascalhorn , and became an undead knight. [3] Also known as "The Iron Axeman", Jhingleshod once had another name, but no longer remembered it. [1] Physical description Edit He was covered from head to toe in exotic plate mail and draped himself in an old forest green tunic and cloak.