background preloader

Gamedev IDEs & Engines

Facebook Twitter

Gamebryo. Published Titles Gamebryo has been used to develop over 300 hit video game titles on all the major consoles and the PC, with more than 75 currently in development. Virtually every genre the video game industry offers is represented, including: Sports Racing Action/adventure RPGs Massively multi-player Puzzle Strategy First-Person Shooters Parlor games Visual Simulation and Serious Games More and More Game Developers Use Gamebryo Browse our selection of titles developed using the Gamebryo game design tools below, and see how top publishers and development firms trust Gamebryo’s fast, flexible, and proven technology for their most important game development projects.

Non Game IDE

Starling - The Cross Platform Game Engine. Flash Resources. Torque3D. Cloud9 IDE – Your code anywhere. Game Engines. Online Game Editors. Turbulenz. Frost.io. Next Generation Cloud Gaming Technology We believe there is a revolution coming in the way games are built, discovered, played and shared. Games are being democratized and its time to complete the vision for one click access to pure joy on any device.

There is still far too much friction, bias and centralized control in the way consumers get to play great games and we are here to help remove those. We’ve been working together as a team on HTML5 games, streaming cloud gaming, real time cloud rendering, Smart MMO and game socialization technologies for a number of years in various iterations. The Frost Platform and its suite of supporting technologies was designed around this vision of game first democratization. If you believe as we do that HTML5, gaming-as-a-service and device independence are the way of now, then you’ve come to the right place. Sincerely, Team Frost. XNA. HTML5 Game Development. Polycode. Features. Main features - Editor based environment - Light and powerful Engine (MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline) - Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshs… - Blender exporter, native mesh format with animation (materials, textures, shaders, armatures) - 3d formats import (Collada, obj, md3…) through Assimp - Multilayered uvMaps (custom multitexture, baked light map, etc) - Bullet physics, 3D sound, Font system (can load TTF) - Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…) - Lua scripting language - C++ SDK Editor - Simple and intuitive editor, what you see is what you get - Plugin system - Scene and objects edition - Undo / Redo system - Play testing (play the game inside the editor) - Very powerful Behavior System - Automatic assets updating (for meshs, textures, shaders, sounds, etc) - Automatic Packaging (using npk) and publishing Engine.