Eye on eCommerce: Stuart Simms, CEO, Fits.me. Essential eCommerce catches up with Stuart Simms, boss of virtual fitting room platform, Fits.me, to talk about how the business has transformed into a data company.
Fits.me provides fashion retailers with a virtual fitting room to help online customers understand how different branded clothes will fit their body shapes. Customers enter their height, age and weight and from that data the Fits.me algorithms are 80% accurate in determining the shopper's body shape and whether the clothes they are interested in buying will fit. If the customer chooses to share further measurements, the platform becomes more accurate. Creating a relationship with the consumer Speaking to Fits.me's CEO, Stuart Simms, he tells Essential eCommerce that his retail clients are seeing benefits including customer loyalty, retention, repeat purchases and increased order values after implementing the software-as-a-service (SaaS) platform.
"We feel we can really add value to the overall customer engagement," he says. Fits me. The complete history of mannequins: Garbos, Twiggies, Barbies and beyond. The evolution of mannequins. Mobile game revenues will overtake console games in 2015. Here's why. © Time Inc.
The Quarterly Global Games Market Update, from Newzoo, pins the total estimated value of mobile games at $25 billion for the year, a huge leap of 42 per cent from the total value in 2013. That rise, the company believes, is not only thanks to the sudden rush of revenues from vast developing markets like India, but also the continuing performance of markets like North America and Asia, which some had predicted to have reached saturation point.
With a mobile boom, learning games are a $1.5B market headed toward $2.3B by 2017 (exclusive) Educational games, also known as “serious games,” are going through a renaissance in part because of the acceptance of learning apps on mobile devices.
That’s the finding of a new research report by Ambient Insight. The forecast predicts the Serious Games market, which Ambient calls game-based learning, will grow from $1.5 billion in 2012 to $2.3 billion in 2017. The larger simulation-based learning market, which includes corporate training games, is expected to grow even more from $2.3 billion in 2012 to $6.6 billion in 2017.
Altogether, the learning games market will grow from $3.9 billion to $8.9 billion in 2017. Much of the growth will come from apps that target the mobile market. A mannequin in the shape of your own body? The online shopping robot that shows what clothes will REALLY look like on you. By Daily Mail Reporter Published: 21:33 GMT, 24 January 2014 | Updated: 19:01 GMT, 4 February 2014.
Kinect. ▶ Kinect for Windows Retail Clothing Scenario Video - YouTube. A mannequin in the shape of your own body? The online shopping robot that shows what clothes will REALLY look like on you. The 10 best fashion apps. The Fashion Apps To Download Now - Best Fashion Apps For Your Phone. 1) PS Dept For the fashionistas who don't already have their own stylist on speed dial, PS Dept gives users access to a personal fashion consultant 24/7.
Whether you're looking for an outfit for an upcoming wedding or in search of the perfect over-the-knee boots, you can search through PS for one specific piece, or for outfit ideas as a whole. The app partners with stylists from an array of brands and stores including Chloe, Net-A-Porter, Stella McCartney, Derek Lam and more to give shoppers free access to expert advice—and once you've found what you're looking for, you can shop directly through the app.
Advertisement - Continue Reading Below 2) Mallzee Mallzee takes a Tinder-approach to mobile shopping, allowing users to peruse over 40 fashion brands. Fashion and Beauty Apps - Best Fashion Apps. Forbes Welcome. Boots social media and vlogger drive to focus on wellbeing issues for teens. Boots UK - Boots UK launches long-term campaign to engage and support UK teens. Boots UK has launched a new long-term campaign to engage with the UK’s teenagers and identify how they can better help support their health and well-being.
The teen initiative is the first in a series of campaigns, service launches and well-being initiatives designed to fulfil Boots UK’s mission to champion everyone’s right to feel good. Helen Jeremiah, Director of Customer Strategy and Communications, explains, “For over 150 years Boots UK has delivered the products and services that people need to feel better and to feel good – it’s what we do and what makes us specialists.