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http://www.millenium.org/tera/accueil/guides/tera-online-presentation-mmorpg-decouvrez-the-exilded-realms-of-telara-66362

[Guides] TERA Online : Présentation - Tera

TERA [Guide], le 03/05/2012 13:05:39 MMORPG : Découvrez The exilded Realms of Telara

World of Darkness is CCP's bid for the MMO mainstream

<a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php
http://www.gamasutra.com/view/news/169064/Chinas_Changyou_reviving_onceshuttered_MMO_Shadowbane.php

China's Changyou reviving once-shuttered MMO Shadowbane

<a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> It's been nearly three years since Ubisoft shut down the Wolpack Studios-created MMO Shadowbane , but Chinese game developer and operator Changyou wants to bring back the hardcore fantasy game with a new version built for Asian markets.
SWTOR

Age of Conan

Rift

http://www.gamasutra.com/blogs/JoshBycer/20111118/8934/The_Tricky_Transition_of_Payment_Models_in_MMOs.php As the popularity of Free-To-Play games continues to grow,developers are left with the challenge of designing around the new model,or altering their original vision.

Josh Bycer's Blog - The Tricky Transition of Payment Models in MMOs.

Sony Online's EverQuest II Goes Entirely Free-To-Play

http://www.gamasutra.com/view/news/38514/Sony_Onlines_EverQuest_II_Goes_Entirely_FreeToPlay.php <a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> Following last year's experiment to run a concurrent freemium service, Sony Online Entertainment's fantasy-themed MMORPG EverQuest II is switching to an entirely free-to-play model. The switch will occur in early December, according to the company, to coincide with its latest expansion pack, Age of Discovery .
http://www.gamasutra.com/blogs/DaveToulouse/20111014/8570/From_Indies_To_Indies_Neil_Yates_From_Indie_MMO_Dead_Frontier.php

Dave Toulouse's Blog - From Indies To Indies: Neil Yates From Indie MMO Dead Frontier

I’m just about to officially release my new MMO Star Corsairs and the closer I get to this day the more anxious I become. Will people like it? Will they even know about it?

Features - Ambitious Plans: The Marriage of EVE and Dust

CCP is trying something ambitious -- but that doesn't seem to be making quite the waves it ought to. It is linking its successful MMO, EVE Online, directly and fundamentally into its next game, Dust 514, a console shooter. http://www.gamasutra.com/view/feature/6475/ambitious_plans_the_marriage_of_.php
[ In the third installment of his feature series, Simon Ludgate examines the evolution of the free-to-play MMO, and how games can implement -- or how they should implement -- different monetization schemes for best economic benefit and user satisfaction. ]

Features - The F-Words Of MMOs: Free-To-Play

http://www.gamasutra.com/view/feature/6457/the_fwords_of_mmos_freetoplay.php
http://www.gamasutra.com/view/feature/6421/the_fwords_of_mmorpgs_fairness.php [ In this, the first part of a three-part series, MMO economy expert Simon Ludgate examines the concept of fairness -- how the economy of a game, and the way items function, can keep the player base convinced that the game is fair, and thus, satisfying to play -- and how some games have either maintained or destroyed this delicate and abstract concept through their designs. ] Late last year, I wrote an article about Virtual Economic Theory .

Features - The F-Words of MMORPGs: Fairness

E3 2011: Nival announces Facebook-integrated MMO Prime World

Nival may be a new player in the MMOsphere, but Prime World , its first big push into the fray, is looking to turn a few heads.

News Tagged With "MakingAnMMO" :: ZAM

"What makes a good MMORPG?" I've decided to devote a bit of my time and a few articles to exploring this.
I canceled my subscription to World of Warcraft today, and though somewhere inside I feel like I’m leaving behind a part of who I’ve been for the past six or so years, it was a departure I’ve seen coming for some time.

Judson Rose's Blog - A Numbers Game: The Narrative Transparency of World of Warcraft

If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from Myst Online . The fantasy MMORPG began its checkered life as the multiplayer component of 2003's Uru: Ages Beyond Mist before being scrapped and subsequently revived by GameTap in 2007.

Myst Online goes open source (again)

Features - The Design of Free-To-Play Games: Part 1

When we talk about free-to-play games, we are not talking of a new genre, but instead of a deep revolution that is affecting most aspects and actors of the game industry: marketing, publishing, hardware manufacturers, and of course, designers and developers.