background preloader

MMORPG

Facebook Twitter

The #mmorpg Daily. [Guides] TERA Online : Présentation - Tera. TERA [Guide], le 03/05/2012 13:05:39 MMORPG : Découvrez The exilded Realms of Telara La sortie en magasin de TERA Online se fait aujourd'hui, même si un grand nombre de joueurs écument le monde d'Arun et Shara depuis près d'une semaine.

[Guides] TERA Online : Présentation - Tera

Les joueurs ayant pré-commandé le jeu vont maintenant être rejoints par le reste de la communauté. Si vous ne savez pas encore quelle race, ou classe vous voulez jouer, ou si vous ne connaissez pas le jeu, nous vous invitons à découvrir nos présentations sur les classes, races et les différents aspects de ce MMO. TERA est un MMORPG basé sur un univers d'heroic fantasy.

Vous pourrez influencer le monde en participant aux élections des gouverneurs de région, que ce soit en électeur ou comme candidat. Le gameplay lui est novateur. Pour finir, vous pourrez retrouver Millenium sur TERA, avec notre guilde présente sur le serveur Callida (PvP) X Fermer la vidé En savoir plus sur l'auteur. World of Darkness is CCP's bid for the MMO mainstream. CCP Games, the Reykjavik, Iceland-headquartered developer of the space-faring MMO EVE Online, has rooted its success in a clear game design goal: to provide full sandbox gameplay designed to empower players to create emergent situations.

World of Darkness is CCP's bid for the MMO mainstream

Now the company will use that design principle with its upcoming World of Darkness MMO. In development in its Atlanta, GA studio, and based on the White Wolf tabletop role playing IP of the same name, the game is headed up by creative director Reynir Hardarson (pictured). While MMOs typically promise players virtually limitless possibilities to explore and interact, there's a streak of linearity and hand-holding that is prevalent in MMO design. Hardarson suggests a few theories about why other developers don't follow in EVE's footsteps in providing more opportunities for emergent gameplay. China's Changyou reviving once-shuttered MMO Shadowbane.

SWTOR

Age of Conan. Rift. World of Midgard MMORPG to come to Android soon. Made with Unity3D. Details Published on Tuesday, 08 March 2011 13:44 Written by {ga=andrew-huff-aka-extremet} In case you don't have enough MMORPGs to play, not that there is a whole lot of them available for Android, there is another one making the journey to Android soon.

World of Midgard MMORPG to come to Android soon. Made with Unity3D.

World of Midgard is an MMORPG developed using the Unity3D game engine (that is becoming a common phrase these days) and features some pretty impressive content and graphics. Being based on Unity3D means that this game stands a very good chance of being available to many Android devices, not just ones with Tegra 2 chips inside them. Josh Bycer's Blog - The Tricky Transition of Payment Models in MMOs. The Tricky Transition of Payment Models in MMOs.

Josh Bycer's Blog - The Tricky Transition of Payment Models in MMOs.

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Sony Online's EverQuest II Goes Entirely Free-To-Play. Dave Toulouse's Blog - From Indies To Indies: Neil Yates From Indie MMO Dead Frontier.

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Dave Toulouse's Blog - From Indies To Indies: Neil Yates From Indie MMO Dead Frontier

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I’m just about to officially release my new MMO Star Corsairs and the closer I get to this day the more anxious I become. Will people like it? Will they even know about it? I went through this before but back then I had a safe day job paying the bills. So what’s a good way to fight this anxiety? Tell us a bit about yourself. I’m Neil Yates, a 24 year old game developer from South East England. For how many years have you been making games? Features - Ambitious Plans: The Marriage of EVE and Dust. CCP is trying something ambitious -- but that doesn't seem to be making quite the waves it ought to.

Features - Ambitious Plans: The Marriage of EVE and Dust

It is linking its successful MMO, EVE Online, directly and fundamentally into its next game, Dust 514, a console shooter. Players in EVE and Dust will interact directly. If you play the sci-fi shooter, which will launch on the PlayStation Network as a downloadable game, you will be able to accept mercenary jobs from EVE players, or even join EVE's player-driven corporations. The economies of the games are unified, and the battles fought in Dust will have consequences for the players of EVE who run the corporations that sponsor them.

In this interview, producer Thomas Farrer, who works out of CCP's Shanghai studio, where Dust is being developed, answers questions about the tight integration of the two titles, why the company chose to go with PlayStation 3 and not Xbox 360, and how the company has been planning for this as far back as 2008. Features - The F-Words Of MMOs: Free-To-Play. [In the third installment of his feature series, Simon Ludgate examines the evolution of the free-to-play MMO, and how games can implement -- or how they should implement -- different monetization schemes for best economic benefit and user satisfaction. ] In Part 1 and Part 2 of this series, I discussed the game mechanics of economies and how they relate to game design decisions: how to make games fun and fair by designing economies for the types of worlds that exist within MMORPGs.

Features - The F-Words Of MMOs: Free-To-Play

Features - The F-Words of MMORPGs: Fairness. [In this, the first part of a three-part series, MMO economy expert Simon Ludgate examines the concept of fairness -- how the economy of a game, and the way items function, can keep the player base convinced that the game is fair, and thus, satisfying to play -- and how some games have either maintained or destroyed this delicate and abstract concept through their designs.]

Features - The F-Words of MMORPGs: Fairness

Late last year, I wrote an article about Virtual Economic Theory. It was fairly broad, covering a number of basics and a few specific case studies. This series of articles go beyond the basics and examine major current issues in MMORPG economies, with the help of some of the people who brought those systems into existence. If you haven't read the original article, give it a skim over; I'll try not to duplicate much of that material in the pages that follow. E3 2011: Nival announces Facebook-integrated MMO Prime World.

Nival may be a new player in the MMOsphere, but Prime World, its first big push into the fray, is looking to turn a few heads.

E3 2011: Nival announces Facebook-integrated MMO Prime World

Developed in the Unity 3D engine and promising an intense PvP experience inspired by Defense of the Ancients, Prime World hopes to break from other, similar games by integrating itself into Facebook. While elements of the social game can be played in a web browser, the PvP combat will require a downloadable client. Players will be able to construct castles and enjoy other social gaming features, and these elements will bleed into the PvP portions of the game and vice-versa. Well-designed castles will provide "meaningful benefits" to the PvP action scenes, and social networks can be exploited, helping players gain strategic advantages. Likewise, the spoils gained from successful PvP victories and other minigames can be used to customize your castle or be gifted to friends.

News Tagged With "MakingAnMMO" Judson Rose's Blog - A Numbers Game: The Narrative Transparency of World of Warcraft. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Judson Rose's Blog - A Numbers Game: The Narrative Transparency of World of Warcraft

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I canceled my subscription to World of Warcraft today, and though somewhere inside I feel like I’m leaving behind a part of who I’ve been for the past six or so years, it was a departure I’ve seen coming for some time. Cataclysm may be the biggest thing to happen to World of Warcraft in its expansive run, but for me, it simply isn’t enough. Myst Online goes open source (again) Features - The Design of Free-To-Play Games: Part 1. When we talk about free-to-play games, we are not talking of a new genre, but instead of a deep revolution that is affecting most aspects and actors of the game industry: marketing, publishing, hardware manufacturers, and of course, designers and developers.

Free-to-play (F2P) is here to stay. That is good news; it is expanding the number of people who play games, it is stimulating the industry after a slow-down, and it gives us the opportunity to create new gaming experiences for players. A free-to-play game does not require its full content to be created before its release, as most content is created gradually after the game launch. En Masse delaying TERA launch to 2012 [Updated] Features - The Replay Interviews: Rich Vogel. [In his book of the history of the video game industry, Replay, author Tristan Donovan conducted a series of important interviews which were only briefly excerpted in the text. Gamasutra is happy to here present the full text of his interview with pioneering MMO developer Rich Vogel.] In this, the latest in a series of interviews conducted for his book Replay: The History of Video Games being published for the first time on Gamasutra, Tristan Donovan speaks to massively multiplayer game producer Rich Vogel about his work on Meridian 59, Ultima Online, and Star Wars Galaxies.

Having cut his teeth creating MUDs, he played key roles in the development of Meridian 59 and Ultima Online, two landmark games that helped take massively multiplayer games into the mainstream. In the interview Vogel talks about his work on those two titles, shares his thoughts on the secret of World of Warcraft's success and explains why Ultima Online was more fun if you lived in the Midwest. Gamersfirst-announces-first-unity-3d. SAN FRANCISCO and IRVINE, Calif., March 1, 2011 /PRNewswire/ -- Game Developer's Conference - GamersFirst announces Reloaded Productions' first wholly developed MMO title, Hailan Rising; in partnership with Glass Egg and Mixamo, "Hailan Rising.

" "Hailan Rising" will be the industry's first full scale PVP-based Fantasy MMORPG developed in Unity 3D and using the Mixamo.com animation system. Players will find themselves as survivors in the post-apocalyptic fantasy world of Hailan, just as the massive flood waters that destroyed the world are receding. Players must choose to play as one of eight character classes and choose a nation to which they will pledge their allegiance. Jane McGonigal: Gaming can make a better world. Salem, le MMORPG de la mort. News Detail.

On parle de MMO sur Facebook.