STEAM. Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT. Every day, people around the world communicate, connect, and learn digitally on the go.
Our students spend hours with their devices and digital tools. Imagine if some of that time was spent learning your content. Imagine your students learning by creating, playing, translating, editing, curating, researching, and brainstorming digitally on cell phones, mobile devices, laptops, tablets, iPads, Chromebooks, and consoles. Learning to Go is a collection of lesson plans, resources, handouts, and tips for teachers wishing to incorporate mobile devices, cell phones or BYOT (Bring Your Own Technology) into their teaching. This book offers suggestions for adapting your curriculum even if your students have little access to technology or you are new to technology integration. The 30 Goals Challenge for Teachers: Small Steps to Transform Your Teaching: Shelly Sanchez Terrell: 9780415735346: Amazon.com: Books. Ideas for Promoting Digital Diversity. For the next week, I will be participating in many events to support gender and cultural diversity in STEM (Science, Technology, Engineering, and Math) fields.
Below find a list of these events and ideas for promoting digital diversity. Research points to low percentages of females and minorities pursuing STEM degrees and professions. The National Association of Women in Technology reported 26% of the computing workforce in 2013 were women (5% Asian women, 3% African American women, and 2% Hispanic women) and there was a 64% decline in the number of first-year undergraduate women interested in majoring in Computer Science between 2000 and 2012. Additionally, females worldwide have higher quit rates in STEM professions. The Center for Talent Innovation reported the female quit rate was 45% in the US, 29% in Brazil, and 50% in China.
Upcoming Events Ideas for Supporting Digital Diversity. Digital Diversity - Home. Science. Tech Tips. English Language Teaching. Math. Digital Research. Google Tools. Infographics. Poster Tools. Game-based learning. Community Building Activities.
Exam Prep. Classrooms as Playgrounds. History. Lecture. Graphic/ Writing Organizers. Literacy SPED. Research Libraries & Sites. Brainstorming. Virtual Tours. CLIL. Language Arts. Digital storytelling. GE Emoji Science. Science at Coolmath-Games.com. The Comic Book Periodic Table of the Elements. 2015STEMFairBooklet-final.pdf. Education Week. Free Online Textbooks, Flashcards, Practice, Real World Examples, Simulations.
Welcome to PrimaryAccess. Alice.org. Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.
Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#.
Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation.