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How did Mythology started ? 5 amazingly talented students from ESMA (Artistic school in Montperllier, France) decided to explain it for their latest project in college. Created between september 2009 and september 2010, Mytho Logique is an awesome short animation film directed by J.

Mytho Logique

http://www.whitezine.com/en/motion/mytho-logique.html

Stickman Begins: A Beginner's Guide to Blender 3D Modeling

Blender is a free and open-source 3d modeling program available from the Blender Foundation, and as an amateur 3d modeler myself I can attest that the software is as fun as it is powerful. In this tutorial, I will introduce you to the fundamentals of this application through the creation of Mr. Stickman. Don't let his name fool you; over time he will morph into an impressive version of himself in future guides as we delve ever deeper into Blender's capabilities. For now we will settle for his basic mesh construction . http://www.infobarrel.com/Stickman_Begins:_A_Beginner%27s_Guide_to_Blender_3D_Modeling

25 Useful Blender tricks that aren't so obvious | Blender Articles

http://www.blenderguru.com/25-useful-blender-tricks-that-arent-so-obvious/ Automatically add a number to the end of your .blend filename In the ‘Save As’ window, press ‘+’ to add a number to the end of the name. This is very useful if you are saving multiple versions. If there is a number already in the name, blender will automatically increase that number by one. Preview textures The feature you always wanted was right under your nose!
[ Bearbeiten ] Sculpting Mode Sculpt your world! Seit Erscheinen der Version 2.43 ist der Sculpt Mode neuer Bestandteil von Blender und gibt dem Benutzer völlig neue Möglichkeiten zur Bearbeitung von Meshes an die Hand. Im Gegensatz zum Edit Mode bearbeitet man nicht einzelne Vertices, Edges oder Faces, sondern verändert die Form des Modells mit verschiedenen Pinseln . Der Sculpt Mode ist an sich mit dem Arbeiten mit Ton, Knetgummi oder mit der klassischen Bildhauerei zu vergleichen. http://de.wikibooks.org/wiki/Blender_Dokumentation:_Sculpt

Blender Dokumentation: Sculpt

Gunnery Sergeant Thomas Highway - Computer Graphics | Computer Graphics

http://blog.bttrove.org/1774/ Hi all, my name is Stanislav Klabík and I would like to show you the process of making of my latest personal project named “Gunnery Sergeant Thomas Highway” 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk