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Local Shared Object. Local shared objects (LSOs), commonly called Flash cookies (due to their similarities with HTTP cookies), are pieces of data that websites which use Adobe Flash may store on a user's computer. Local shared objects have been used by all versions of Flash Player (developed by Macromedia, which was later acquired by Adobe Systems) since version 6.[1] Flash cookies, which can be stored or retrieved whenever a user accesses a page containing a Flash application, are a form of local storage. Similar to that of cookies, they can be used to store user preferences, save data from flash games, or to track users' Internet activity.[2] LSOs have been criticised as a breach of browser security, but there are browser settings and addons to limit the duration of their storage. Storage[edit] Local shared objects contain data stored by individual websites. Adobe Flash Player does not allow 3rd-party local shared objects to be shared across domains.

Application to games[edit] Privacy concerns[edit] Theory of Constraints. The theory of constraints (TOC) is a management paradigm that views any manageable system as being limited in achieving more of its goals by a very small number of constraints. There is always at least one constraint, and TOC uses a focusing process to identify the constraint and restructure the rest of the organization around it. TOC adopts the common idiom "a chain is no stronger than its weakest link. " This means that processes, organizations, etc., are vulnerable because the weakest person or part can always damage or break them or at least adversely affect the outcome. History[edit] An earlier propagator of the concept was Wolfgang Mewes[2] in Germany with publications on power-oriented management theory (Machtorientierte Führungstheorie, 1963) and following with his Energo-Kybernetic System (EKS, 1971), later renamed Engpasskonzentrierte Strategie as a more advanced theory of bottlenecks.

Key assumption[edit] The five focusing steps[edit] Constraints[edit] Breaking a constraint[edit] Color. Color (American English) or colour (British English; see spelling differences) is the visual perceptual property corresponding in humans to the categories called red, blue, yellow, and others. Color derives from the spectrum of light (distribution of light power versus wavelength) interacting in the eye with the spectral sensitivities of the light receptors. Color categories and physical specifications of color are also associated with objects or materials based on their physical properties such as light absorption, reflection, or emission spectra. By defining a color space, colors can be identified numerically by their coordinates. Because perception of color stems from the varying spectral sensitivity of different types of cone cells in the retina to different parts of the spectrum, colors may be defined and quantified by the degree to which they stimulate these cells.

The science of color is sometimes called chromatics, colorimetry, or simply color science. Physics of color Perception. Light. A triangular prism dispersing a beam of white light. The longer wavelengths (red) and the shorter wavelengths (blue) get separated Light is electromagnetic radiation within a certain portion of the electromagnetic spectrum. The word usually refers to visible light, which is visible to the human eye and is responsible for the sense of sight.[1] Visible light is usually defined as having a wavelength in the range of 400 nanometres (nm), or 400×10−9 m, to 700 nanometres – between the infrared (with longer wavelengths) and the ultraviolet (with shorter wavelengths).[2][3] Often, infrared and ultraviolet are also called light. The main source of light on Earth is the Sun.

Sunlight provides the energy that green plants use to create sugars mostly in the form of starches, which release energy into the living things that digest them. This process of photosynthesis provides virtually all the energy used by living things. Electromagnetic spectrum and visible light Speed of light Optics Refraction. Visual appearance. Appearance of reflective objects[edit] The appearance of reflecting objects is determined by the way the surface reflects incident light. The reflective properties of the surface can be characterized by a closer look at the (micro)-topography of that surface. Definition diffusion, scattering: process by which the spatial distribution of a beam of radiation is changed in many directions when it is deviated by a surface or by a medium, without change of frequency of its monochromatic components.[1] Basic types of light reflection[edit] Appearance of transmissive objects[edit] Terminology[edit] Reflective objects [2] Transmissive objects [4] See also[edit] References[edit] Jump up ^ CIE No17.4-1987: International lighting vocabulary, 4th ed.

F. External links[edit] Instrumentation for measurement and evaluation of appearance characteristics is available from: