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Dynamics Color Transfer. Transferring Color With DynamicsPublished: April 8, 2008 for Houdini 9.1 This 7 part series about how to transfer color using dynamics is a great place to start to understand Houdini's dynamics in a significant way. Download Scene Files - dynamics_painting.zip 1. Painting Setup - [11MB QT - 3.5 Mins.] 2. Establishing a Paint Source - [23MB QT - 10 Mins.] 3. 4. 5. 6. 7. Introduction to Fluid Dynamics in Houdini. Introduction to Fluid Dynamics in HoudiniPublished: July 16, 2008 for Houdini 9.5 Created by Houdini Product Specialist Stephen Tucker, this crash course series focuses on the concept of fluid dynamics and how they work within Houdini. This 2 hour 48 minute long collection of 15 Fluid Dynamics Tutorial Videos can be downloaded using either individual quicktime files or a single Bit Torrent. Scene Files The .zip scene files provide you with the setup of the networks but will require you to run the simulations before you can preview the results.

. [2.38 GB] IntroToFluidsInHoudini.zip [193 MB] Videos Bit Torrent [143 MB] Quicktime Movies 01 Introduction - [37.9MB QT - 7 Mins.] These videos on Voxel Fluids should help any artist get up in running with the foundation tools available for creating fluid effects in Houdini 9.5. Houdini Master Classes. Masterclass_python. Spectral_colours. Jefflait_fluidstechevening. Masterclass_fur. Masterclass: Pyro FX. Masterclass: Pyro FXPublished: May 11, 2009 for Houdini 10 Discussion covers the addition of exciting new fire and smoke tools in Houdini 10. Topics covered include a powerful new fluid up-resing technique, advanced noise and turbulence control, and a highly tweakable custom fire and smoke shader. Class presented by FX TD Coen Klosters, and special guest Mario Marengo (advanced shader writer). This presentation was recorded at a Toronto Technical Evening hosted by Side Effects Software. The first video is presented by Coen Klosters and covers the Dynamic Simulation tools involved in creating fire and smoke.

Watch Coen's Presentation - [162MB QT - 70 Mins.]Download Torrent - Slide Show (PDF and Power Point files included) - pyro_tools_slides.zip The next video is presented by Mario Marengo and covers the custom shader created specifically for the new fire and smoke tools. Masterclass: Distributed Simulations. Masterclass: Distributed SimulationsPublished: May 27, 2009 for Houdini 10 Take a look at Distributed Simulations in Houdini 10. Distributed simulations allow the computation of effects that cannot be represented on a single machine.

After covering how to run the simulations with HQueue, a manual simulation is set up to show how the underlying pieces work in practice. This video should leave you with an understanding of the potential of distributed simulations and how it can be integrated into a production workflow. This presentation was recorded at a Toronto Technical Evening hosted by Side Effects Software. Watch the Presentation - [119MB QT - 44 Mins.] Masterclass: Python. Python & Houdini 11Published: Sept 1, 2010 for Houdini 11 Tips for Using Python in Houdini and a review of the latest features in Houdini 11 This presentation will examine the ways in which you can script Houdini using Python and will give you a sneak peek at new features in the next version of Houdini. Topics include: An introduction to Houdini's Python API Scripting digital assetsImplementing nodes in PythonUsing Python in parameter expressionsCreating user interfaces from PythonNew Python-related features in the next version of Houdini Created by Side Effects Software Developer Luke Moore.

Download a sample file and copy of the presentation Download Part One of the Masterclass Download Part Two of the Masterclass Download Part Three of the Masterclass. Python & Houdini 9.5. Masterclass: Python and Houdini 9.5Published: November 20, 2007 for Houdini 9.5 In this class, Developer Rob Vinluan will provide you with an introductory overview of the many interesting things you can achieve in Houdini when using Python scripting. The class will cover the following: An overview of Python and the Houdini Object Model (HOM) Creating GUI applications with Python Distributed rendering and HOM Watch Video - Programming Houdini with Python [196MB QT - 1 Hour, 16 Mins.]

Master Classes. Masterclass: Python. Python & Houdini 11Published: Sept 1, 2010 for Houdini 11 Tips for Using Python in Houdini and a review of the latest features in Houdini 11 This presentation will examine the ways in which you can script Houdini using Python and will give you a sneak peek at new features in the next version of Houdini. Topics include: An introduction to Houdini's Python API Scripting digital assetsImplementing nodes in PythonUsing Python in parameter expressionsCreating user interfaces from PythonNew Python-related features in the next version of Houdini Created by Side Effects Software Developer Luke Moore.

Download a sample file and copy of the presentation Download Part One of the Masterclass Download Part Two of the Masterclass Download Part Three of the Masterclass. Masterclass: Crumpling and Tearing. Masterclass: Crumpling and TearingPublished: July 2, 2009 for Houdini 10 Presented by Martin Sawtell, this Masterclass covers the new crumpling and tearing features that are available in Houdini 10's physically-based cloth solver. These include support for plastic deformation, dynamic tearing and changing topologies. The presentation includes direction on basic workflows, and fundamental physical properties of cloth objects. Many of these concepts are supported by working example files including smashing cars, cutting fabric and collapsing buildings. Video Bit Torrent - [289 MB] Download Scene Files - crumpling.zip [94MB] Watch Presentation: Crumpling and Tearing - [289MB QT - 90 Mins.] Houdini_flip. h11_mantra_sample_files.

Go Procedural User Guide. User Guide: Intro. Published: November 5, 2010 for Houdini 11 [Scroll down for Video] The creation of 3D animation and visual effects involves a number of stages which come together to create a complete artistic vision. Throughout this process, 3D artists like yourself explore and refine ideas in order to meet the creative needs of the project while hitting many tight deadlines. With Houdini, you have access to a node-based procedural workflow which makes it easier to manage and control the underlying flow of data which defines how your models, materials, animation and visual effects are working.

This control makes it easier to step in and make changes where needed as the nodes update to show the new results. As you work through these lessons, you will see how Houdini’s procedural approach has been designed from the ground up to support artists and technical directors working in production. What you will learn from this Guide... If you are new to the 3D world then Houdini is a great package to start with. User Guide: Quickstart. Published: November 5, 2010 for Houdini 11 [Scroll down for Video] Welcome to the world of Houdini. This tutorial offers an introduction to this amazing software which lets you build models, animate and create visual effects using an artist-friendly node-based workflow. In the introduction chapter, you had the chance to read about all the different ways in which Houdini is used and what toolsets are available for you to play with.

Now it is time to roll up your sleeves and create your first Houdini scene. In this lesson you will explore a variety of modeling tools as well as tools for fracturing your objects using rigid body dynamics. You will soon see that it is just as much fun smashing up objects in the virtual world as it is in the real world. Lesson Goal To model a circular arrangement of columns then smash them up using rigid body dynamic fracturing. What you will Learn How to add detail to a box using the polyextrude and polybevel tools. Video Lesson: User Guide: Nodes and Networks. Download Scene files Published: November 5, 2010 for Houdini 11 [Scroll down for Video] To better understand Houdini, it is important to explore its workflow in the context of a real project.

With Houdini’s node-based workflow being such a key component of this exploration, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom tool using the procedural nodes and networks to define its function and interface. Lesson Goal To create a custom tool that turns any given 3D shape into toy bricks. What you will Learn How to break down a default teapot shape into a grid of points. Along the way you will get to use different aspects of Houdini’s user interface. The lessons will then give you a chance to put your ideas into practice, which is one of the best ways to learn.

This lesson can be completed in its entirety using either Houdini Escape and Houdini Master. Lesson Notes Video Lesson: Create an ‘Auto-Fence’ asset in Houdini – The Nodes. Houdini Documentation. HScript Expressions. HScript ExpressionsPublished: May 8, 2009 for Houdini 10 Understanding how to massage data in Houdini is key to giving yourself the creative edge and allowing you to unleash mind-blowing visual effects.

In this 18 part tutorial series, we cover a variety of simple yet essential weapons in your arsenal including Global, Standard and Custom Variables to Math and String Modification functions. Created by Houdini Product Specialist Stephen Tucker, this class will help push you toward the comfort zone when using data to creatively direct any visual effect. Supplementary Documentation Download the PDF document below for lesson outlines and supplementary material. Documentation [500 KB - PDF] Scene Files This .zip file includes fully commented versions of the demo files constructed in the video tutorials below.

Support Files [40 MB - ZIP] Videos Bit Torrent [824 MB] Quicktime Movies. Geneome's Houdini Tutorials. Houdini Forum. Learning Houdini. Pqhoudini. This small site contains project files for my tutorials on vimeo - in the Project Files directory available on the left. It also contains the vimeo tutorials in categorised by subject - see the links on the left. Of course it's not always straightforward to categorise videos which cover several subjects, so the boundaries are not rigid. For all of these tutorials some basic knowledge of Houdini is assumed - at a minimum having mastered all the introductory videos that come as part of the 'Start Here' help.

Its worth checking the Vimeo description of each of the videos (which is accessible once you've linked through to the video on Vimeo) for dependencies between the videos - obviously the videos that come in a numbered series are best watched in order - but also some series are best watched after other, more basic, videos. The Vimeo description will point this out. The comments posted on the videos also often clarify some issues, and point out where errors have crept into the tutorial.