Erstelle ein Spiel, teile und spiele online. A Theory of Fun for Game Design: Raph Koster: 9781932111972: Amazon.com. The best game design articles on the site. This is post #2,342 on this blog (not counting the dozens of articles, snippets, and presentations not in the blog database)… yet more of the over a quarter-million words written here since the site started in 1997 and the blog in 1998.
And I have to admit, I tend to take for granted the idea that people have read all the stuff that matters, so they understand me when I throw around terms or assume that they know what my past writing on the topic is. Which is ludicrous, of course. How to Make a Zelda Dungeon. This year is the 25th anniversary of The Legend of Zelda, and as a game designer, what better way to celebrate than with a short study on how a Zelda game is made.
There are many factors that make a Zelda game great, but I’m going to try and focus only on the dungeons, which represent in my opinion the very core of the level design. The goal of this study is to understand the structure of a Zelda dungeon as a source of inspiration for designing levels. What is a Zelda game? Project Spark.