background preloader

Game Design

Facebook Twitter

Webdoc : c'est quoi ? Kokoromi Collective - Experiment! The No Twinkie Database! Made by Pixelate – Understanding Games. Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games. If you’re trying to explain games to someone – a student, a loved one, your parents – this is a great way to start.

Boing Boing Understanding Games explains the underlying concepts behing gaming by having you play a series of flash games. Simple. Recommended Readings Chen, Jenova: Flow in Games. Costikyan, Greg: I Have No Words & I Must Design. Crawford, Chris: The Art of Computer Game Design. Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. Johnson, Steven: Everything Bad Is Good for You. How to play. VENUS PATROL | CHARTING A NEW COURSE FOR VIDEO GAME CULTURE. Necessary Games | Games considered for meaning and significance.

Videos

Dev Blogs. Articles. Recherche. 50 GREATEST GAME DESIGN INNOVATIONS | Features. From gameplay, to presentation to input devices, videogames are a hotbed of innovation. Ernest Adams notes 50 game design innovations, some that have already made their impact, and others that will shape the future of the medium… Fifty years ago William Higinbotham built the first videogame with an oscilloscope and some analog circuitry. While games have changed enormously since then, even today’s AAA blockbusters owe some of their success to design innovations made years earlier.

In this article I’m going to look at 50 design advances that I feel were especially important, or will prove to be some day. Unfortunately the true innovator of a design idea is often forgotten, while a particularly successful later game gets the credit. Gameplay Innovations By gameplay I mean the challenges that the game poses to the player, and the actions that the player may take to meet the challenges. 1.

The earliest computer games didn’t offer exploration. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.

Procedural

G A M E S T O R M. Photo 25th March 2013 "Sketches for a game I was working on with Richard Garfield that will probably never see the light of day … since it was such a simple game, I thought it wouldn’t hurt to make our own engine more-or-less from scratch, and never made a level editor. So we had to input the coordinates for the level’s physical geometry manually. That one on the right is what we went with. In hindsight, should have used Unity, but then I wouldn’t have these cute sketches! " Submitted by (Jamie Fristrom)[ Bellevue, WA.