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Fallout Interoperability Program - FOIP at Fallout 3 Nexus - Fallout 3 mods and community. ==============================================FOIP - Fallout Interoperability Program============================================== Official Bethsoft Forum Thread: Fallout 3 Forums ==============================================Last Updated Patches============================================== WMK-FOOK2 v1.2 released (compatibility for WMK v1.1.9 and FOOK2 v1.2 Open Beta)

Fallout Interoperability Program - FOIP at Fallout 3 Nexus - Fallout 3 mods and community

Weapon Mod Kits at Fallout 3 Nexus - Fallout 3 mods and community. IMPORTANT NOTE: There is a FAQ section and a Known Issues section in the readme below (and included with the mod).

Weapon Mod Kits at Fallout 3 Nexus - Fallout 3 mods and community

PLEASE READ BEFORE COMMENTING - particularly if you're having technical issues with the mod. Compatibility: I strongly recommend checking the Fallout Interoperability Program (FOIP) page for compatibility patches that allow WMK to work more smoothly alongside other popular mods. (Notably Fallout Wanderer's Edition (FWE).) WMK-FWE-RH_Ironsights: This is a popular combination requiring a special compatibility patch to work correctly. Fallout 3 Project Beauty HD at Fallout 3 Nexus - Fallout 3 mods and community. This is my attempt to change NPCS in Fallout 3.

I have redesigned their facial structure to give them a more natural appearance, as well as to preserve their character as well. It removes some of the awkward skin tones, and facial structures of the Vanilla versions. This mod isn't the most user-friendly mod out there. And I know this. It requires that the downloader have a good understanding of either Fallout 3 GECK, F03Edit or Garybash.

If you are new to modding Fallout 3 mods, please click on the image below for a great tutorial on installing mods. If you don't have a good understanding of F03 Edit, GECK, or Garybash, you will run into a lot of conflicts and crashes. That being said, here is what is required. Please click on the link to download Archive Invalidated. Marts Mutant Mod - RC 61 at Fallout 3 Nexus - Fallout 3 mods and community. Martigen's Mutant Mod for Fallout 3 - RC 6.2------------------------------------------------------------- "Let it begin!

Marts Mutant Mod - RC 61 at Fallout 3 Nexus - Fallout 3 mods and community

Let it begin!! " [Rhino, Bolt] Release Candidate NOTE: For using MMMF3 with FOOK2, XFO, FWE and more see FOIP MMM RC6.2 Update Fixed selling or placing Live Iguana into a container crashing the game Fixed rare occurance of Deathclaws anti-launch fix being reset Added Iguana Flesh in place of Iguana bits when looting a dead Iguana Increased health on raised ghouls by 10% DLC Zeta: Fixed (properly) Zeta garbage chute crash due to inherited loot list DLC Broken Steel: Added missing Super Mutant blood samples from SM loot EDIT: Be sure to do the rest for 4-days inside thing for a current game (and possibly a clean-save if you want to be sure).

See official thread here for more info and screenshots:Martigen's Mutant Mod 1.0 RC 6.1 ::: New Creatures ::: Enclave Deathclaw Alpha -- So you know those Deathclaws they Enclave are fond of harnessing? ::: Yao Guai Pup -- Awww! FWE - FO3 Wanderers Edition at Fallout 3 Nexus - Fallout 3 mods and community.

FREQUENTLY ASKED QUESTIONS Please read this if you have any questions before asking in the comments section!

FWE - FO3 Wanderers Edition at Fallout 3 Nexus - Fallout 3 mods and community

FWE compatbility list And please read this before asking if mod XYZ is compatible with FWE. New 6.03 HOTFIX is out! Find the full changelog here! *** You MUST install both PART 1 and PART 2 of the install files AND the patch. DO NOT FORGET THIS. FOOK2 v1-2 Open Beta at Fallout 3 Nexus - Fallout 3 mods and community. Name: FOOK2 - FallOut Overhaul KitVersion: 1.2 Open BetaDate: 20140304Category: Gameplay Effects and ChangesRequirements: Fallout 3 v1.7 (and *all five* DLCs if you want to use the FOOK2 - [DIK] DLC Improvement Kit)Recommended: Fallout Script Extender (FOSE) v1.2 b2 is required for some FOOK2 features.Recommended: DarNified UI F3 v a11 is required for some FOOK2 features.

FOOK2 v1-2 Open Beta at Fallout 3 Nexus - Fallout 3 mods and community

Install before FOOK2.Author(s): The FOOK TeamSource: ===============Description:=============== The FOOK (Fallout Overhaul Kit) mod is a complete overhaul of the game, adding hundreds of new items, high quality retextures, and many new gameplay features to the base Fallout 3 game. All items are completely rebalanced and fully integrated into the game along with support for all of the Fallout 3 DLCs. ===============Dev Team Update:=============== NOTE* Some users, not all, have a crash issue with the Eat'O'Tronics. 110409- fixed .45cal ammo mesh (thanks baihbalm) Be sure to check our FOOK - New Vegas by The FOOK Team mod! Sydney Follower at Fallout 3 Nexus - Fallout 3 mods and community. This mod is now considered final.

Sydney Follower at Fallout 3 Nexus - Fallout 3 mods and community

If there is a glaring bug or glitch, you may still report it and I will try to address it, but no more content will be created. If you like this mod, please be sure to comment on and endorse it. I can't say I care much for the system, but they are really the only form of payment that I can get for this. Creating voice files and conversations from vanilla assets is a painstakingly tedious process at times, and it always helps knowing there's an audience out there that appreciates the effort I put into this mod. 2.0 is released. Set FollowersSydney.Trust to 30 in the console, and wait a few seconds. EWE - Energy Weapons Enhanced at Fallout 3 Nexus - Fallout 3 mods and community. VERSION 1.3 UPDATE: Tiny optional (but recommended) patch that should solve crashing problems in the basement of Fort Independence that a few people experienced.

EWE - Energy Weapons Enhanced at Fallout 3 Nexus - Fallout 3 mods and community

Please let me know if this works or not. VERSION 1.2 UPDATE: Patch contains missing pipboy icons for Glock 86 plasma pistol and YK42B pulse rifle, and missing mesh for L30 Gatling Laser. (Includes the 1.1 update which just included the L30 mesh.) Check out the HD youtube trailer! A Christmas present for Energy Weapon users! The Fallout 3 energy weapons are weak but they are energy efficient and can be fired rapidly.

Includes Talkie Toaster's supermutant animations, allowing supermutants to use energy weapons just like in Fallout 1 and 2. Also includes a compatibility patch for Saiden Storm's awesome Stormfront Studios Presents mod, so now you can get the best of both EVE and SS mods at the same time!