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[V1.6.4] zombe's modpack (25 mods) [V4.22 upd: 26.may] Wizjany said: EDIT: Turned out it didn't work, but I found out why. In your code, the fly.txt is located using "\"s, which don't work on UNIX -based systems (we use "/"s). Windows machines can take either one however. Any chance you could use the / instead of \? Rewrote my old "get minecraft folder" code - and got invaded by stupidity in the process or something => bad code. Fixed / re-added unix friendliness and uploaded it. DrNightKOT said: Add custom GUI. Too much work for not enough effect to justify it . CreeperDaReeper said: Hey while your still here. Have thought about it, but not started to actually do it yet. WorldPainter - new map creator/generator - work in progress.

Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program. Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos: Features: Works with the latest version of Minecraft! Windows: 32-bit version: download (works on 32 and 64-bit Windows, but not on 64-bit Java) 64-bit version: download (only works on 64-bit Windows and Java; get 64-bit Java ) Mac OS X: download Linux: Download installer (can be installed as root or as a regular user) Download rpm package (Red Hat, Fedora, etc.) WorldPainter does not contain any virus or malware!

Troubleshooting - FAQ - other documentation . You can check the change log here . . It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Please donate! Or Your creations. 5_01] ControlPack - AutoSneak,AutoMine,AutoRun+lots more! Minecraft ControlPack v1.1 This mod is meant to be your one-stop shop for client extensions to the controls for Minecraft. There are lots of mods out there that add auto run, etc, but are poorly maintained or updated for new versions of Minecraft, and I haven't seen any that pool together all the useful extensions in one place. If you have suggestsions, please do send them my way, I'd love to make this mod even better. This is a Minecraft client mod that requires nothing from the server.

That means you can use it forSMP and Single Player! DownloadMinecraft ControlPackMinecraft ControlPack for ModLoader YouTube Demo (Note this is out of date as it's only for v1, read about the new features below, too) paTZGSSqsH8 Suggestions? NEW IN VERSION 1.1 =================== x Added Auto Mine command x Added Run Distance command x Moving forward or back while auto running will stop auto running x Jumping while auto jumping will stop auto jumping Minecraft Controls added: Also great while building. [V1.5] WDMods - Creepers, sneak and chat. Minecraft Structure Planner. [WGEN] PhoenixTerrainMod V0.6.7 - World generator [1000. 7.3] Randomobs [2.4 : Now updated !] I don't mod Minecraft anymore ; thus, those mods are provided as is, and I won't give any support for it anymore.

Have fun using them anyway ! Please note that Randomobs WILL WORK with any version of the game. Balthichou's and PlumPlonk's mods : Hi there. We're a french modders duet, and we enjoy little modifications which do not take over the whole game. Mods we've made so far : Randomobs 4.3 : If you're bored of clone animals, this mod is for you ! Bring me back to the beginning of the page ! Hi everyone, I'm here to share what was our very first mod. Tired of seeing always the same cows, pigs, chickens and zombies ? The code of the mod is now part of MCPatcher, meaning patching your jar is enough if you're using a texture pack ! Please note : it doesn't mean you can just patch your jar and it will work. Randomobs 4.3By Balthichou & PlumPlonk !

I'll keep it updated, so stay tuned ! Preview : Pics : Spoiler: Here's a little piggery. Skeletons in an ancient temple. Wolves ! Don't. Installation : 7.3] Wild Grass [v15.2] added "Wild Tall Grass" which uses Notch's Grass. NeonJ said: No grass trampling? Why not use my idea? I think grass should be stompled on 5 times to be 1 pixel shorter (and it won't die STRAIGHT AWAY, like 3-10 seconds after the 5th trample or something), and grass should gain a pixel in growth every 2 days or something. :3 (Max height would be higher than the highest Wheat for awesomeness. Actually I did have trampling in the game. Because of the way the "collide with entity" function is called in the game, I wasn't able to include a random field for reducing the "metaData" of the grass, which holds a variable at a slow rate.

It was being trampled almost instantly, and looked really weired, and areas with animals ended up with almost no grass. ManxAndrew said: does this work with biome terrain mod? Right now, probably not, but I think you could just not include the px.class (if that's the one that handles generation) and it should work fine. Roflzilla said: Looks very nice, does add a lot of depth in the game.