Minority Report Interface Description: A minority report-like interface that lets you drag around photos Submitted By: Garratt Gallagher Keywords: Minority Report Video openni/Contests/ROS 3D/Minority Report Interface
openni/Contests/ROS 3D/RGBD-6D-SLAM Description: The Kinect is used to generate a colored 3D model of an object or a complete room. Submitted By: Felix Endres, Juergen Hess, Nikolas Engelhard, Juergen Sturm, Daniel Kuhner, Philipp Ruchti, Wolfram Burgard Keywords: RGBD-SLAM, 3D-SURF, Feature Matching, RANSAC, Graph SLAM, Model Generation, Real-time This page describes the software package that we submitted for the ROS 3D challenge.
openni_kinect/kinect_accuracy This page discusses both the precision and the accuracy of the Kinect sensor. If you are not sure what the difference between precision and accuracy is, check out this Wikipedia page. Precision of the Kinect sensor
OctoMap - 3D occupancy mapping
3D Stixels Obtained from Stereo Data in a Urban Environment
3D mapping with Kinect style depth camera
Build a 3D Scanner From A $25 Laser Level - Systm
Win a free license of NI mate and an Ocu... Pow! We're heading to the new year with a blast! First off, in order to celebrate NI mate's second birthday (the software was released to open beta in January 2012) in style, we're launching a competition and giving away two … Continue reading
How to build your own 3-D camera
Top 20 developers in 2013 To salute and applaud the developers: here’s a 2013 top-20 Blender developers page. Plans for 2014-2015 With the high quality demands users expect nowadays it’s needed to involve more full-time developers. This will be made possible by supporting a new and massive feature film project – Project Gooseberry. Blender Foundation wishes everyone a fabulous 2014!
Features Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. Blender’s simulation tools include Fluid – Realistic water and fluid simulations.Smoke – Billowing smoke with flames and scene interaction.Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.Cloth – Amazingly realistic cloth simulations for clothing and environmentsRigid Body Physics – Makes any object destructable and collidableParticles – For creating things like rain, sparks and shrapnel