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Game Music

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Epic fantasy music. Bfxr. Make sound effects for your games. Video Games are the New Best Way to Make a Living Composing Music. First, the amount per minute is based on what you can get.

Video Games are the New Best Way to Make a Living Composing Music

If you're just starting out, on your first project, then yea, $10 a minute might be okay. it seems like you haven't had a lot of experience scoring things commercially (please correct me if i'm wrong), because you're basically ensuring that you will sell yourself short. most of my projects lately have been percentage-based. So if the project doesn't make any money - neither do I. arguably, that's a more moral route to go, since if I scored a project for a percentage and it didn't make any money, the developer would have to pay me nothing, but would still have to pay you. and if the game makes millions, then I'm appropriately compensated for contributing to a financially successful project.

I'm a fan, lots of neat tracks on there. S homepage - sfxr. This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound. It turned out to work rather well and a lot of the entrants used it, which is cool. Anyone else in the same situation (need some basic sound effects, don't really care about top quality, have no idea where to get them) should find it pretty useful, if nothing else then just as placeholder sounds to kill the silence until final content has been produced.