background preloader

Xamarin

Facebook Twitter

BallControl - an open source Sphero C# controller - WP7, MonoDroid and hopefully MonoTouch (and WinRT?) Meet my latest open source project - meet BallControl for Sphero: Here's a first video I made for the project - sorry about the low audio volume! Xamarin the Native, Sphero the Ball and Lumia the Phone.... After a long week of coding, this experiment in sleep deprivation reaches its inevitable conclusion....Featuring:- Xamarin.Mobile Picture capture- Native voice control- Native accelerometer control- Native UI with lots of touch- Native BlueTooth- Guest Starring Sphero the ball- Cross platform MvvmXamarin the Monkey.... because going Native mattersCan I sleep now? Here's the apps first public outing to a local user group: Some technical info The project demonstrates Xamarin.Mobile by using Xamarin.Mobile media picker.... But, beyond that it also extends Xamarin.Mobile tackling some elements of several Xamarin.Mobile requests on uservoice: The Source The source is on: Currently, we have: I will also post to the WP8 app store soon.

That's AmazeBalls!

Amazon .net SDK for Monotouch and Mono for Android

XWT. Cross-Platform Mvvm Platform for MonoTouch, MonoDroid, WP7 and W. Xamarin.Mobile. Cross-Platform Mvvm Platform for MonoTouch, MonoDroid, WP7 and W. SignalR. An Async Call To Arms. MonoCross. A Dialog based micro framework: Platform bindings translate Elem. Mono/xwt. F# Finding Native Object Memory Leaks in Xamarin apps with Instruments. Optimizing CPU Performance in Xamarin apps with Instruments - xamarin. Xamarin on App. Developer Center - Xamarin. All Categories - xamarin. Partners with Microsoft to support Windows Azure Mobile Services on Android and iOS. Our friends at Microsoft recently introduced Windows Azure Mobile Services, a cloud platform that provides a scalable backend for mobile applications.

It’s an easy way to add login capabilities and remote data storage to your application without building your own backend. We are really pleased to announce that we have partnered with Microsoft to bring Mobile Services to iOS and Android developers, enabling them to easily use Microsoft’s cloud service from a common C# code base. While we have long enjoyed a productive relationship with Microsoft, we are excited to collaborating with Microsoft at a new level and to help Windows Azure Mobile Services and Microsoft reach additional platforms. We are making a preview of our cross-platform Azure Mobile Services client framework available today on GitHub under a permissive open source software license. Azure Mobile Services offers elastic scalability, allowing you to get the capacity that you need as the popularity of your application grows. Is ready for Visual Studio 2012 Launch.

September 12th is the big launch day for Visual Studio 2012 and we’re happy to announce that Xamarin is one of Microsoft’s sim-ship partners. That means that our Visual Studio add-in is fully compatible with 2012 and ready for you to design, develop, deploy and debug Android applications from the great IDE that you know and love. For those of you attending Microsoft’s Visual Studio 2012 Virtual Launch event, look for our own CTO Miguel de Icaza featured in launch event videos, talking about how Xamarin and Microsoft are working together to help developers succeed with mobile development. You don’t have to wait until September 12th to get started. Download Visual Studio 2012 and grab the latest Mono for Android and start building great apps today.

MonoDevelop

Try JSIL. Try JSIL out in your browser! Type some C# into the Source Code box below, and click Compile & Run. The C# you enter is compiled on the JSIL server using the Mono compiler, then translated to JavaScript by JSIL and sent back to you. Not familiar with C#? Try out some of the C# Tutorials from the Microsoft website! You can share code snippets with your friends by saving them as GitHub Gists and sharing this link! Closures by TryJSIL using System; using JSIL; using JSIL.Meta; public static class Program { public static int x = 10; public static int y = 20; public static void Main () { dynamic document = Builtins.Global["document"]; dynamic window = Builtins.Global["window"]; var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); var body = document.getElementsByTagName("body")[0]; Console.WriteLine("Hello JSIL World!

") Loaded gist. My Gists Examples Script Output.

MonoGame

Cross-Platform Mobile Development in Visual Studio. Hzaldivar / FPPopoverSharp. Test Studio Blog on Software Testing > Developing with MonoTouch? Test Studio for iOS just added full support for testing your apps! Seminars / Xamarin. InstaEmotion. Mono 2.11.3 is out. Test Studio Blog on Software Testing > Developing with MonoTouch? Test Studio for iOS just added full support for testing your apps! MonoDroid. Monotouch. =ClassDiagram-Core.