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othello

Games

http://www.wyrdysm.com/games.php Introduction Battleships Forever is a freeware tactical Real Time Strategy game that put's you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever . The game also features many innovative mechanics that you've never seen before.
http://www.handdrawngames.com/DesktopTD/game.asp Secret Tips: Read the instructions! A highly upgraded tower does a lot more damage than many level 1 towers. Anti-air does what it says on the tin. You can earn a higher score by sending waves early, but be careful not to swamp your maze!

Desktop Tower Defense

Water Cooler Games - videogames with an agenda

Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca . It is now archived here in full. http://www.bogost.com/watercoolergames/

Investigations into the Master Mind Board Game

http://www.tnelson.demon.co.uk/mastermind/index.html As a quick memory refresher, in the game of Master Mind your job as the "codebreaker" is to deduce a hidden configuration of 4 coloured pegs ("the solution") chosen by another person ("the codemaker"), by making guesses at it. The pegs come in six different colours. For the purposes of argument, B=Black, C=Cyan, G=Green, R=Red, Y=Yellow, W=White. After each guess is played, the puzzle setter 'marks' the guess, using some smaller, slimmer black and white pegs, which I shall call "markers". A black marker tells you that one of your pegs (but you don't know which one) is the right colour and in the right position.
http://www.futureofthebook.org/mckenziewark/gamertheory2.0/ Together with the Institute for the Future of the Book I produced this website as a way to think about games. We released Version 1.1 back in 2006. Based on the many thoughtful and careful comments people made on it, I revised Gamer Theory and came up with Version 2.0, which is available here. Comments on Version 1.1 are now closed, but we welcome comments and discussion here at Version 2.0. I will probably not produce a Version 3.0 of this book. more ...

GAMER THEORY 2.0

Experimental Gameplay Project - Main

The results are in for the winners of the 5 button competition! Drum roll, please… Our friends at 02L > Outside Standing Level have a write up of the event , as well as a quick recap of how the votes were tallied in case you missed it. http://experimentalgameplay.com/
http://www.zynga.com/

zynga game network

We hope you're continuing to have a blast playing on Zynga.com! We’re having a blast hearing your feedback and making it more fun for you to play games. Speaking of blasts, guess who is making a whirlwind tour in CastleVille? You guessed it, Martha Stewart. For all your CastleVille players... read more

GAMER THEORY

http://www.futureofthebook.org/mckenziewark/ Back in 2006, we released Version 1.1. Based on the many thoughtful and careful comments people made on it, I revised Gamer Theory and came up with Version 2.0, which is available here. I will probably not produce a Version 3.0 of this book. I'm the kind of person who likes to move on and do new things.
http://bitsenelring.blogspot.com/ Por turno, cada jugador debe elegir una pila de más de una ficha (al comienzo sólo estará disponible la pila inicial, claro) y dividirla en dos pilas más pequeñas. La única restricción es que tras cada jugada, todas las pilas deben tener una cantidad distinta de fichas. Aquel que en su turno no pueda jugar cumpliendo esta restricción (o que juegue sin cumplirla) es el perdedor. Por simplicidad (y porque es más interesante) sólo aceptaré estrategias estáticas , es decir, que no impliquen la evaluación de jugadas virtuales o hipotéticas. La cantidad de fichas inicial será variable; habrá partidas con más fichas y otras con menos. Para cada cantidad de fichas inicial, cada estrategia jugará al menos 10 partidas con cada otra estrategia como primer jugador, y otras tantas como segundo jugador.

Bits en el Ring

Teaching Educational Games Resources - OpenContent Wiki

Readings - A list of the reading you use in teaching about educational games including books, journal articles, non-journal articles, and news stories Multimedia Materials - A list of the games and other multimedia materials you use in teaching about educational games Technical Resources - A list of technical resources (software, games, game engines, etc.) that have been used in teaching about educational games Classroom Help - Online classes, and the syllabi, schedules, and other materials you use in teaching about educational games http://www.opencontent.org/wiki/index.php?title=Teaching_Educational_Games_Resources