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New media and Web Science

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Post-Digital Writing. Originally given as the keynote lecture at the Electronic Literature Organization conference, West Virginia University, Morgantown, WV, June 22, 2012 Disclaimer: This lecture was written after having been out of touch with the field of electronic literature as it is represented by the ELO for half a decade.

Post-Digital Writing

The author’s work has shifted from literary studies to applied design research, and towards modes of electronic publishing where the experiment lies in production and distribution, such as in Libre Graphics and open source book sprints. Nevertheless, this might help to reframe electronic literature within larger cultural developments in writing and publishing. Internet of Things (IoT): The Third Wave. The Internet of Things (IoT) is the network of physical objects accessed through the Internet.

Internet of Things (IoT): The Third Wave

These objects contain embedded technology to interact with internal states or the external environment. In other words, when objects can sense and communicate, it changes how and where decisions are made, and who makes them. For example Nest thermostats. The Internet of Things (IoT) is emerging as the third wave in the development of the Internet. The 1990s’ Internet wave connected 1 billion users while the 2000s’ mobile wave connected another 2 billion. VIDEO CIRCUITS.

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Perception homepage. Welcome to the Perception website Announcement: From issue 1 next year (2014) we will be using APA reference and citation style, so please style new submissions accordingly.

Perception homepage

Editors' guidelines (opens Word document) Make Your Own World With Programmable Matter. Several executives listen attentively to a sharp-suited sales rep making his pitch.

Make Your Own World With Programmable Matter

Suddenly, a miniature car emerges from a vat of gray goop in the center of the conference table. The salesman proceeds to reshape this model using nothing more than his hands, flattening the car’s roofline and adjusting the geometry of its headlamps. Finally, he transforms the car from its initial haze gray to fire-engine red, its “atoms” twinkling in close-up with Disney-movie magic as their color changes. Yes, it’s just a video done with special effects. Wearable Computers Will Transform Language. In August of 1961, fabled mathematicians Edward O.

Wearable Computers Will Transform Language

Thorp and Claude Shannon, of MIT, walked into a Las Vegas casino. They intended to try their luck at roulette, a game in which players bet on where a whirling ball will land after falling from an outer stationary track onto an inner spinning wheel. But they weren’t typical gamblers. They worked as a team. Shannon watched the wheel, clandestinely clocking the speeds of the rotor and the ball by flipping microswitches in his shoe with his big toe. New Augmented Reality Prototype Can Make Any Object A Touch-Sensitive Visual Display. From music apps to Oculus Rift developments, it's no question that augmented reality is continuously forcing its way into popular consciousness.

New Augmented Reality Prototype Can Make Any Object A Touch-Sensitive Visual Display

Yet one of the technological questions to be answered about the increasingly-omnipresent format is the range and scope of how humans will interact with the innovation. Whether it's smart glasses or other tech products, voice command has proven to be one of the more popular system preferences for AR-human interaction, but what other alternatives are out there? Enter startup Metaio: a company that is invested in the fusion of augmented reality and thermal technology. Slow TV: desafiando la hiperestimulación del entretenimiento comercial. Quizá estamos finalmente cansados de la sobreestimulación que nos ofrece el entretenimiento mainstream.

Slow TV: desafiando la hiperestimulación del entretenimiento comercial

Intrigantes arcos narrativos desdoblados a ritmo trepidante, secuencias cortas, una hábil edición y mucha acción –tanto física como emocional–, han acostumbrado a nuestras mentes a discursos relativamente fáciles y que privilegian el traslape de estímulos por sobre la digestión reflexiva. How to Tell a Story with Data - Jim Stikeleather. By Jim Stikeleather | 11:00 AM April 24, 2013.

How to Tell a Story with Data - Jim Stikeleather

Kinematics turns any 3D shape into a foldable form for 3D printing. Nov.26, 2013 3D printing at home on a budget is great, but most 3D printers are limited to only printing objects smaller than themselves. How can you create large objects quickly on a desktop 3D printer? Manifiesto del ingeniero crítico. El Ingeniero Crítico considera que la Ingeniería es el lenguaje más transformador de nuestro tiempo, configurando nuestra manera de movernos, comunicarnos y pensar.

Manifiesto del ingeniero crítico

La función del Ingeniero Crítico es estudiar y explotar ese lenguaje, revelando su influencia. Manifiesto de estudios glitch. “Regocíjate en la estética crítica y transmediática de los artefactos glitch.

Manifiesto de estudios glitch

Utiliza los glitches para llevar cada medio a un estado crítico de hipertrofia, para (subsecuentemente) criticar sus políticas inherentes”. Son pocos los privilegiados capaces de leer los códigos informáticos que hacen funcionar a las tecnologías que usamos a diario. Augmented Reality in Education - home. Wizualizacje. Hiroshi Ishii. 20130928-083955.mov. Italo Calvino on Distraction, Procrastination, and Newspapers as the Proto-Time-Waster. By Maria Popova. Buckminster Fuller Presages Online Education, with a Touch of TED, Netflix, and Pandora, in 1962. By Maria Popova A prophetic vision for mobile, time-shifted, tele-commuted, on-demand education. In 1962, Buckminster Fuller delivered a prophetic lecture at Southern Illinois University on the future of education aimed at “solving [educational] problems by design competence instead of by political reform.” It was eventually published as Education Automation: Comprehensive Learning for Emergent Humanity (public library) — a prescient vision for online education decades before the web as we know it, and half a century before the golden age of MOOCs, with elements of TED and Pandora mixed in.

BBC World Service - Click, Wearable Technologies. Extrasensory : TED Radio Hour.

Web science

__//** New Media. Social Networks. Social Complexity. Ars Electronica. We make money not art. 8bitpeoples. Videogramo. CV Dazzle: Camouflage From Computer Vision by Adam Harvey. The Cyberpunk Project.

Unspeakableness. Link Editions, Beyond New Media Art. ArtBase. The ArtBase is Rhizome's archive of digital art, freely accessible to the public online. The Rhizome ArtBase was founded in 1999 to preserve works of net art that were deemed to be "of potential historical significance. " CreativeApplications.Net. Realität. Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman.