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Design template. AnAntsLife GameDesignDocument. Friendly Fire DesignDoc. Race´n´Chase Design Document. GrimPuzzleDoc small. Doombible. The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal. The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal The purpose of design documentation is to express the vision for the game, describe the contents, and present a plan for implementation.

The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal

A design document is a bible from which the producer preaches the goal, through which the designers champion their ideas, and from which the artists and programmers get their instructions and express their expertise. Unfortunately, design documents are sometimes ignored or fall short of their purpose, failing the producers, designers, artists, or programmers in one way or another. This article will help you make sure that your design document meets the needs of the project and the team. The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications. The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications Editor's note: Part 1 of this article was published on 10.19.99.

The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications

Did you ever look at one of those huge design documents that barely fit into a four-inch thick, three-ring binder? Death of the game design document. Jagex's James Sweatman on why central design documents don't always work, and the alternatives available It has been called many things over the years – GDD, Design Bible, Game Overview Document.

Death of the game design document

Regardless of title, they all describe one thing; the living design document for a video game. Build a Game Design Document.