CG Education. Shading A Hard Surface Model 2015: Texturing A SciFi Power CellBy Neil BlevinsCreated On: Nov 7th 2015 Are you a 3d Concept Artist who uses Keyshot but wishes its materials were more flexible and it had better painting capabilities?
Are you a Texture Artist who works on the final asset, but are tired of waiting for complex models with thousands of parts to be UVd? Procedural Sand. Free Vray Shaders. Realistic Terrain. IES lights with VRay. Rendering Very Large Images - V-Ray 3.2 for 3ds Max Help - Chaos Group Help. Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay. Ryse_moss_tutorial_zenpat.pdf. Procedural V-Ray Sand Material by Javier Pintor. Many of you asked for it and here it is – Javier Pintor’s Procedural V-Ray Sand Material as showcased in his forum WIP thread.
You will find here a short textual how-to supported with a video without commentary and the 3ds max scene file. Feel free to use it for any project you like. Procedural V-Ray Sand Material How-To from Ronen Bekerman on Vimeo. Open the “sand_start.max” scene and assign V-Ray as the rendering engine (no matter what version you are using). Set it for a test render so you don’t waste too much time in this demonstration. Materialism 1.5 – rough metal. There are many types of metal, many uses for it, and thus more than one way metal ages.
Here, I’m picking a few arbitrary examples and how I would go about recreating a specific look in 3ds Max and Vray, using an object modeled for my Haussmann series and a more complex material than those I went through in the first Materialism post. While this shader is object-specific, it may yield a few general principles to be applied to a range of metals. The render above shows the final result.
First two references, including a very bad Ipad photo I just made of a vintage kitchen ustensil. Materialism (1) As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs.
This is the first in a series of mini how-to tuts about materials. The Eames chairs are a good place to start. They all use materials that are meant to show some age, a certain vintage quality and patina, yet are as simple as materials can get. They are a good way to demonstrate how materials can be made to look realistic without necessarily using complex, multi-layered setups that would take a long time to render. I will explore more complex materials later on (indeed, I’m planning a post just about multi-layered mats), but, for the sake of economy, I only use them in my work to achieve effects that cannot be obtained with single-layer mats.
Vray 2.0 materials guide. An in depth look at each setting within a V-Ray material.
You can jump to a specific section using the links below. DiffuseReflectionRefractionTranslucencyBRDFOptionsMapsReflect/Refract interpolation Diffuse Diffuse This is the actual colour of the surface, reflection and refraction colours can affect the visual appearance of this colour. Hair & Fur in 3D Studio Max. Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above.
I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier. In my 3d interior visualization scene ‘Bedroom Concept’ I had one chair with fur which many people asked me to write a small tutorial about. Here I will try to explain the process of making it using 3D Studio Max internal Hair & Fur modifier.
I used poly modeling techniques for creating the chair, but I won’t elaborate on that any further since I’m focusing on the use of the Hair & Fur modifier I applied on the chair after I finished it’s modeling. 3D Underwater Scene. 14 May 2010 In this tutorial we’re going to create an underwater scene in 3ds Max.
We’re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and I’m not even trying to create a physically accurate simulation. Rather I’m using my artistic freedom to neglect some real world rules to get the look and feel I’m going for. Making of Maison Hermes 3d render – 3D Architectural Visualization Rendering Blog - Ronen Bekerman. Roberto De Rose from State of Art studio posted his great ‘Maison Hermes’ image at the forum not long ago.
I was very impressed with that 3d rendering of Renzo Piano’s building and asked him to share with us how he created it. I hope you’ll enjoy this article and learn from it as much as I did! Author: Roberto De Rose (Cepp) Roberto is a Director at State of Art Studio – An architectural visualization studio based in Italy. Visit their website at – www.stateofartstudio.com. Project Manager. Author Name: Alexander Kramer Project Manager - Asset Browser for 3ds Max Easy to organize and use 3ds Max models, materials, textures and lights.Interactive rendering previews for materials and IES files.Show native previews for 3ds Max files, HDRI & etc.Search files by tags and file-names.Missing external files management.Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.
Changes for Project Manager v.2.31.12: Vray Linear WorkFlow Different ways to add Gamma in your renders. Share with your friends!
Every real device to take pictures adds gamma. We actually are “producers” of images and we need to correctly setup the gamma in 3ds Max, in order to imitate the behavior of real cameras. Compositing V-ray Render Layers in Photoshop. In this tutorial Ahmed Fathi takes a look at how to composite together V-ray render layers using blending-modes and masks in Photoshop. Once completed, this process allows you to change or tweak any aspect of your image in seconds without having to re-render a thing! Ahmed also covers a few extra post production techniques such as Chromatic Aberration and Depth Of Field, as well as how to emulate a Cross-processed look.
Republished Tutorial Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. V-Ray Render Optimization. Intro This tutorial attempts to cover the process of optimizing your V-Ray render settings to get the best possible render quality and fastest render time for a given scene.
There's often a lot of confusion surrounding V-Ray's sampling methods and what 'ideal' settings are. FumeFX Obstacles.