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I apologize for being little late with this review. I got sidetracked attempting to fix an elevator (I failed) and patching up the broken ribs of a gang member whom I really should’ve been putting down instead (and I don’t mean by insulting him). Plenty of games offer side missions (like the ones above), but I Am Alive’s may be the most stress-inducing.
Usually, when we think of creating artificially intelligent characters in games, we think of making these characters smarter and better at responding to various situations. But at a Game Developers Conference presentation this week, two industry veterans suggested that we should take lessons learned from the study of human psychology to make characters more believably human, which doesn't necessarily mean "more intelligent." Conveying emotion is seven seconds
At the start of this year, we decided to come up with a list of Flash casual games with a philosophical bent. To be honest, we struggled. After days of research, we could only find a handful of games that had the thought-provoking depth we were looking for.
Well as many of you know I have spent the majority of my time here mapping and really just creating sprites which might be of use to an OOT2D project (the reason most of the oldschool members came here in the first place). I have been looking at the map which I now have, with all of the areas which I have created and come to the conclusion I am over half way through. What with the holidays starting now and me having nothing to do, I thought I might make a project out of it and see what I could get done. I have created this with several things in mind, firstly the maps must be as true to the original as possible.
Posted on December 2, 2010 It only seems right for me to begin this blog with the topic that inspired me to start it in the first place. Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier” , which is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it absolutely fascinating, so this site is my attempt to discover and aggregate similarly-detailed information about other games (albeit in much smaller chunks). However, as a bit of a tribute, I’m going to start with Pac-Man as well, specifically the ghost AI.
Big News: This list is available in German courtesy of Lena Eierhoff and Thomas Voß , French courtesy of Jamic, Russian courtesy of Glarion, and now in Spanish courtesy of Ana Pescador , Naxo Fdez , and Daniel Sànchez . Thanks, Glarion! Thanks, Jamic! Thanks, Lena!
The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway.
miniature building construction in foamboard by Emmanuel Nouaillier Emmanuel Nouaillier shows how to scratch build and age miniature structures. This is will introduce my personal approach and techniques for scratch building and ageing buildings, pertaining to the typical northern French urban landscape of the 1940s and early 50s. I believe that a proper rendition of textures and adequate weathering of the different elements is important when making a miniature scene, where the optimal development of each small detail of a diorama becomes more a necessity to modellers who want to show, with utmost realism, models that are better detailed and weathered I will explain stage by stage in future articles how to create peculiar materials and elements and how to give the models ‘life’ while employing generic methods. Some of the ‘basic’ tools that I use to work the foam and give it some aspects and different alterations in scale.
Back in the day, we ran a Magic LARP at one of the gaming cons, where each player played Magic cards. It was fun, but a one off. It did inspire me to put together my own Magic RP rules. The base lacked the random element of these rules. Each player created a Tower Mage, around the tower they had between 5 and 8 land/mana, of their choosing. The characters met up outside their towers and did high adventures.
First we gave you five . Then we gave you ten . Now we are giving you 20 games that make you think about life. If you have developed a taste for games of a philosophical nature, then you should be in for a treat - we have some seriously innovative games here, everything from Elude, a game that explores the nature of depression, to Ulitsa Dimitrova, a tale about a street-urchin in Russia.
Life, eh? It's all a bit mad really, isn't it? Here we are, the products of millions of years of chance chemical and biological reactions, wandering around on a dying rock as it spins through the vast, indifferent universe with nought but the knowledge of our own inevitable oblivion for company. A sobering thought. And sobering thoughts will sure as sugar turn you to drink.
Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder. When he isn't talking very fast into a headset mic he also designs freeware adventure games and has a novel coming out soon. His personal site is www.fullyramblomatic.com . See a new Zero Punctuation review each Wednesday only at The Escapist. Like this video? Spread the word!
Thiago Costa has created a physics based demonstrations with Softimage's ICE platform which can only be described as insane. This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games. Softimage , is a high-end 3D computer graphics application owned by Autodesk for producing 3D computer graphics, 3D modeling, and computer animation.
Bento Box Kinda Like Voltron Bento is quite an exceptional and forward thinking concept by René Woo-Ram Lee . It’s quite a plausible scenario that most of use/own a tablet, a PC, external hard drives and a smartphone. Now combine the power of these to have fully customizable Bento Laptop! The Box accommodates all the gear to work as one whole unit or individually; as you see fit. Features
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