This is episode 87 of Roguelike Radio, where we have a look at many of the games from the 7DRL week. Talking this episode are Darren Grey, Eben Howard, Paul Jeffries and Ed Kolis. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes. Topics discussed: - The 10th Seven Day Roguelike Challenge! Wooo! And 132 games were completed! Roguelike Radio
Crawl! To play Crawl on this server, either visit WebTiles, or SSH to crawl.akrasiac.org. The username and password are both joshua; if you catch the reference, give yourself a cookie. If you prefer to connect via SSH key, click here to get the RSA key.
A competing title for this post would be "No Time, No Game," but that's decidedly more negative so I'll go with with guts and glory. Problem: Aside from my other real-life responsibilities right now, I have about 6-8 hours per day for both work *and* play. (Helpful tip: When you have a kid be prepared to sacrifice most of your free time, at least in the short term.) As such, I don't have enough time to give X@COM the development love it needs to progress to the next stage.Non-solution: Trying to fund this project is not feasible until it's further along, mostly because it's a large project with still 12 or more months of full-time work required to reach a respectable 1.0. I need at least $1k/month to get by, which comes out to a rather large investment for something that even once re-branded and sell-able (discussed earlier) may not be able to raise much money. X@COM
WebTiles - Dungeon Crawl Stone Soup
:: Temple of the Roguelike – Roguelike News, Reviews, Interviews and Information :: Many moons it has been since the 154 7DRLs were released, but slavering in the background have been an army of 39 reviewers desperately playing these labours of love and scribbling little notes on sheets. After this long process we have finally collated a set of reviews and scores for almost every 7DRL made this year. I present you with our glorious offering: http://www.roguetemple.com/7drl/2013/
Zones by Level Range | Tales of Maj'Eyal and T-Engine4
Angband at oook.cz Angband is a freeware, text-based rogue-like dungeon exploration computer game. Your quest is to defeat monsters, collect powerful artifacts, and finally kill Morgoth. Sil 1.2 released 3 January 2014 (home page) The latest version of Sil appeared like clockwork on Tolkien's birthday featuring chasms!
All characters vault: ToME | Tales of Maj'Eyal and T-Engine4
After three months of silence we are elated to announce: Acquisition positions Facebook to become the dominating force in ASCII-based social VR experiences WITTEN, GERMANY – April 1, 2014 – Team ADOM today announced that it has reached a definitive agreement to be acquired by Facebook, the leading social network, for an undisclosed amount of billions of dollars. Team ADOM is the leader in ASCII based virtual reality gaming in the domains of Ancardia and has built a mighty community of fans over the past 20 years. ADOM II: Legends of Ancardia (powered by JADE)
Ascii Dreams: ascii dreams roguelike of the year 290 roguelikes have qualified this year: this is only a slight increase of 7 roguelikes from last year and begs the question: 'Have we reached peak roguelike?'. More importantly, there's a significant difference in the included roguelikes as I have included all the 7DRL entries this year. I have not done this in previous years, so the figures could hide an actual drop in the total roguelikes released in 2013.
Ascii Dreams: Request for votes: Ascii Dreams Roguelike of the Year 2011 185 roguelikes have qualified this year: that's a different roguelike being released less than every two days, and yet again, another record number (116 last year). How did the roguelikes qualify? The list was taken from the roguelike releases announced on the Rogue Basin news section between December 16th 2010 and December 12th 2011 and from the list of Actively Developing Roguelikes maintained by Michał Bieliński. From this year, I'll also be including any roguelike which has been discussed on Roguelike Radio and released this year, but otherwise wasn't included in the above list.
Complete Roguelike Tutorial, using python+libtcod Short introduction Welcome! Welcome to this tutorial! As you probably guessed, the goal is to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch.
You don't have to be an expert to help outIf you're new to PCG or are not an adept coder, you can still help expand the wiki. Simply update an existing game entry to include additional information from wikipedia. Follow the examples to understand how to set up and edit the info boxes. Welcome to the Procedural Content Generation Wiki The PCG Wiki is a central knowledge-base for everything related to Procedural Content Generation, as well as a detailed directory of games using Procedural Content Generation. What is Procedural Content Generation?
The Roguelike Development Megathread [size=8]The Roguelike Development Megathread[/size] Please note that this thread is not complete, and anything that any of you want to add to it, please feel free to say so - just IM me with what you want to add, or post it in this thread, and I'll update this post accordingly - with credit, of course. So, as lovers of Dwarf Fortress, I suspect the roguelike genre is close to many of our hearts. We see those scampering little ASCII characters and we see... something more.