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Mage: The Sterile Version | Mob | United | Malcolm | Sheppard. Originally published at Mob | United | Malcolm | Sheppard. Please leave any comments there. Mage: The Ascension is on my mind again. I’m planning to run a game at Anime North where the characters’ objective is to assassinate the Second Coming of Christ. I decided to continue fooling with the Dirty Version. I read a bunch of RPGNet threads about updating Ascension which were . . . well, we’ll get to that. I love Ascension. Love it. The Magic(k) Test That doesn’t mean it was an entirely successful game.

Has this person alluded to the fact that Mage: The Ascension’s magic rules make no goddamn sense? If you play Ascension 2nd or Revised for any length of time you’ll immediately notice that the magic rules are — and I usually hold this term in low esteem — “broken.” This isn’t immediately obvious if you don’t play the game regularly. (That’s right. From here we get into some kind of conspiracy theory involving making Mage like Vampire.

Science Ninja Team Motherfucker The Goodish Guys NoMo PoMo. MrGone's Character Sheets. Wraith: The Oblivion. Welcome to White-Wolf.com. White Wolf Publishing has produced gaming universes for over 20 years including World of Darkness, Exalted, Trinity, and many more. White Wolf merged with CCP Games to focus on translating the World of Darkness IP into a massively multiplayer experience, and the North American office is fully dedicated to making this evolution a reality. In order to continue to support our existing RPG and LARP communities, we have entered into a number of partnerships with individuals and groups who can focus their full attention on the art forms White Wolf created and lived in. Digital Publishing and Print On Demand Both new and classic White Wolf products are available for digital download and Print On Demand through DriveThruRPG.com.

Tabletop Roleplaying Games Our tabletop RPG publishing continues via Onyx Path Publishing. Live Action Roleplaying Games Our live-action "Mind’s Eye Theatre" publishing returns by way of By Night Studios. Live Action Organizations. Retooling Mage: The Ascension « Held Action. MrGone's Character Sheets. Vampire: The Masquerade - Bloodlines/Character creation — StrategyWiki, the free strategy guide and walkthrough wiki. Clan[edit] Each clan is different providing a specific strength and weakness. Each clan provides a set of three disciplines to use throughout the game.

The chosen clan will also affect your starting stat distribution. Brujah[edit] Hot-headed, brash, idealists, and rebels, the Brujah are a rather militant clan. Quick to pick a fight and just as likely to win. Brujah are harbingers of change and seekers of a vampiric Utopia. Advantage: +1 to brawl skillsDisadvantage: -2 to frenzy checks Stat Distribution Gangrel[edit] Wild and feral, Gangrels are animalistic and insulure. Advantage: +5 to strength, stamina, and wits during frenzyDisadvantage: -1 to frenzy checks Malkavian[edit] Kooks and crazies. Advantage: +2 InspectionDisadvantage: Insanity - unique dialogue and gameplay Nosferatu[edit] The monsterous and deformed Nosferatu are cursed to live eternally with a horrible visage.

Advantage: Extra blood gained when feeding on ratsDisadvantage: Appearance 0 - can not be raised higher Toreador[edit]