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From 0 perm app to INSTALL_PACKAGES on Samsung Galaxy S3

During my research, i took a look at Kies. Kies is "Samsung's iTunes" which enable sync, update and backup of media/contacts/… between the device and a computer, but also system upgrades. The Kies application can be found at . The executable code is located under the same directory but as an file ( ), which is an optimized version of the original file. In order to analyse this application, you need to (get a file from an file) the application to use tools like on it. This can be achieved like this: http://sh4ka.fr/android/galaxys3/from_0perm_to_INSTALL_PACKAGES_on_galaxy_S3.html

Forums • Possible Honeycomb Bug (confirmed on asus transformer) : Bugs - Vimperator

http://www.andengine.org/forums/bugs/possible-honeycomb-bug-confirmed-on-asus-transformer-t3469.html Hey, I think I stumbled on something that might become a minor issue on honeycomb tablets, so far i've ONLY tested it on my transformer and it's present when running farm tower and my app (it runs fine on my N1). I was wondering if anyone with another honeycomb device can confirm or debunk my findings please. when you use the volume buttons on the device it pauses the game in order to execute the volume up/down command, this will cause the game to reload the texture as if the game was paused then resumed. It's a non issue for games with low numbers of textures to load, but it can get cumbersome if you have to reload a large number of textures as it will take 2-5 seconds to reload each time. if anyone else is having this issue please let me know <p style="text-align:right;color:#A8A8A8"></p>
http://developer.android.com/tools/samples/index.html To help you understand some fundamental Android APIs and coding practices, a variety of sample code is available from the Android SDK Manager. Each version of the Android platform available from the SDK Manager offers its own set of sample apps. To download the samples: Launch the Android SDK Manager.

FingerPaint.java | Android Developers - Vimperator

https://codeanticode.wordpress.com/2010/10/10/3d-in-processing-for-android/ During the recent symposium “Processing.Android: Open Source for Mobile Innovation” , organized by Daniel Sauter from UIC , I had the chance to be the instructor in a workshop about 3D graphics in Processing for Android. The event was very successful, and among the speakers there were Casey Reas , Ben Fry , Jer Thorpe , and other artists, researchers and educators deeply involved in art, code and open source. This was a good opportunity to introduce the recent developments in the Android port of Processing, which include the work in the 3D renderer I’m doing myself, as well as the Ketai in Motion library for simplified access to sensor data, developed by Daniel Sauter and Jesus Duran. In the rest of this post I’ll describe in more detail the new 3D renderer in Processing for Android, A3D. The A3D renderer allows to generate 3D graphics on Android devices supporting OpenGL ES 1.1 .

3D in Processing for Android « codeanticode - Vimperator

http://www.codexperiments.com/android/2010/10/android-sdk-ndk-part-4-the-silver-bullet-of-android/

Android SDK & NDK Part 4: The silver Bullet of Android - Code Xperiments - Vimperator

corner stamp here. No. Today I am not talking about a mysterious weapon add-on nor a magic trick for Android. I am talking about physics. Applied physics. Applied on these more and more surprising small devices hidden in our pocket (look for “Instant Heart Beat” application or “Metal Detector” if you still need to be convinced).