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Gaming development

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The Independent Gaming Source. Game Development Tool. ShiVa 3D Game engine with development tools. Less Talk More Rock. By • Presented by Brandon Boyer Not too long ago, Jordan Mechner and Eric Chahi were chatting with Eric Viennot, a French creator and writer. Jordan Mechner single-handedly pioneered a type of cinematic videogame with Karateka in 1984 and Prince of Persia in 1989.

Eric Chahi similarly single-handedly created 1991's Another World -- known in the U.S. as Out of this World -- a painterly cinematic videogame in a similar tradition. Jordan Mechner had the following advice to share, I think it's great advice. A project starts with an idea, a vision, something that is hard to define, something kind of magic and amazing. Usually in the creative process, the next step -- step 2 -- is to think about the project intellectually, to talk about it, to look at it from various angles, to plan it out, maybe to second guess it or to problem solve it, maybe reconsider it a bit. The next step, step 3, is to actually make this thing, to get down to it. And maybe that's where it ends.

Here's a phrase. DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.c.