Get flash to fully experience Pearltrees
Posted on | January 31, 2011 | 6 Comments It’s now possible to use OpenNI’s skeletal data inside of Unity3D . After following a bunch of posts, I was able to get Tinkerer’s awesome wrapper code to work. Here are the basic steps I took. Download Tinkerer’s Unity3D Wrapper for Mac Install libusb from macports sudo port install libusb-devel +universal wait… Install unstable OpenNI ( Download ) sudo .
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