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Integrate Kinect & Unity3D on Mac : Matt Sonic's Blog. Posted on | January 31, 2011 | 6 Comments It’s now possible to use OpenNI’s skeletal data inside of Unity3D.

Integrate Kinect & Unity3D on Mac : Matt Sonic's Blog

After following a bunch of posts, I was able to get Tinkerer’s awesome wrapper code to work. Here are the basic steps I took. Download Tinkerer’s Unity3D Wrapper for MacInstall libusb from macportssudo port install libusb-devel +universalwait…Install unstable OpenNI (Download)sudo . Qualcomm Developer Network. String™ Augmented Reality. Sign in Register licensing Demo No App Store release Track 1 marker.

String™ Augmented Reality