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As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain. When I read the many blogs, articles, and resources on the subject, I see some lack of clarity, as well as oversimplification, when it comes to Gamification of Education and Game Based Learning. So let’s start with the terms: Gamification is the process of using game thinking and game mechanics to solve problems and engage users.
There's no denying the appeal that online games have on kids. While this might come w/ a negative stigma there are a lot of online educational games that can be found to not only enhance the joy of learning but strengthen skill sets as well.
GCompris is a high quality educational software suite comprising of numerous activities for children aged 2 to 10. GCompris is a high quality educational software suite comprising of numerous activities for children aged 2 to 10.
You don't have to be a genius to understand the work of the Nobel Laureates. These games and simulations, based on Nobel Prize-awarded achievements, will teach and inspire you while you're having FUN!
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