AddonList. Assign addon to a tab in 2.7. Render/Auto Tile Size. From BlenderWiki Installation Install the addon by opening User Preferences, and choosing "Install from file... " in the Addons tab. Auto Tile Size should be the only item in the list, but if not, simply search for it. Check the checkbox on the right. Info This addon gives you some quick controls to get the best possible tile sizes for the fastest possible Cycles render.
So this addon allows you to choose a target size and then automatically calculates the actual tile dimensions to ensure squareness and consistency. As a rule of thumb, GPUs like bigger tiles (256 x 256 usually) and CPUs like smaller ones (often 32 square), thus the two target values are stored separately in case you switch between them often. For a detailed explanation of this reasoning, see this blog post. Usage At the bottom of the Performance Panel of the render settings are the target tile sizes. The best tile size will be calculated and the addon will attempt to stick as close to the target as possible. Amaranth Toolset. Animation Jump X Frames on Shift Up/Down When you hit Shift Up/Down, you'll jump 10 frames forward/backwards. Sometimes is nice to tweak that value. In the User Preferences, Editing tab, you'll find a "Frames to Jump" slider where you can adjust how many frames you'd like to move forwards/backwards.Make sure you save your user settings if you want to use this value from now on.
Find it on the User Preferences, Editing. Render Remember Layers for Render If you're doing lighting/rendering tasks, you'll probably have a bunch of layers that you want/need to be enabled for final renders. Cycles Cycles: Set as Render Samples So you've been tweaking the samples per shader amount very carefully, finally found a sweet number that works. Nodes Nodes: XYZ Sliders for Normal Node Tweak the Normal node more accurately by using these sliders.
Scene Debug List Empty Material Slots Having empty material slots with no material assigned to it, is very rare, but can happen. Misc. rRMB Menu 0.6. Hey, I am creating an RMB Menu addon, as an UI experiment, and maybe it will turn out to be handy.You can download the current version here: it is on Github (Help wanted!) - menu makes most sense when you have Blender set up for LMB to select.---21.05.2014 - Not everything is functioning at the moment, because I have insufficient skill to do some of the coding. For instance, first entry is "Place 3D Cursor", but the operator works only when you actually click on the 3D View. So I guess it needs a way to store the mouse position when you invoke the RMB, and then use it when you choose "Place 3D Cursor".Also, I would like to place some of the content from the Sculpt/Texture Paint/Weight Paint/Vertex Paint toolbars into the menu, and I have no idea how to do that. It seems to be possible, as can be seen here - help is appreciated.27.05.2014 - 0.2 Release.
MultiEdit ALPHA 3. Alternative to pies. QuickPrefs. Macros Recorder. From BlenderWiki Installation Hit CtrlAltU to load up the User Preferences (or use the File menu and click Save User Settings). Click the Install Addon... button at the bottom, then navigate to the development_macros_recorder.py script. Check the little box on the right of the Addon entry in the list to enable it. If you want to keep this addon available at all times, follow the above steps on a fresh .blend (CtrlN to create one), then hit CtrlU at this point. When enabled, it would add "Record Macro" menu entry to the Text menu in the Text Editor, and a panel in the Tool Shelf with the buttons to record/stop recording and to regenerate active procedural object.
Usage Click on "Record Macro" to start recording; click "Recording... Note that starting the recording from a 3D View would allow you to record some extra context information, such as pivot mode and transform orientation. The addon also allows you to save parameters of procedurally generated objects and regenerate them afterwards.
Import Images as Planes. From BlenderWiki Description This script imports images and creates planes with them as textures. At the moment the naming for objects, materials, textures and meshes is derived from the image name. One can either import a single image, or all images in one directory. When importing a directory one can either check the check-box or leave the filename empty. As a bonus one can choose to import images of only one type. ('jpeg', 'jpg', 'png', 'tga', 'tiff', 'tif', 'exr', 'hdr', 'avi', 'mov', 'mp4', 'ogg', 'bmp', 'cin', 'dpx', 'psd') If someone knows a better way of telling if a file is an image which Blender can read, please tell so ;) when importing images that are already referenced they are not re-imported but the old ones reused as not to clutter the materials, textures and image lists.
If one re-imports images but chooses different material/texture mappings, new materials are created. Has an option to translate pixel dimensions into Blender units. Usage Options: Material options Blender Render. Edit Linked Library Blender Add-on. Nodes Efficiency Tools. From BlenderWiki This addon gives you several tools that help you work with nodes quickly and efficiently. Many functions work for both the compositor and shader nodes, and some functions bring features already in the compositor to the shader nodes as well.
Some tools are made for a specific function, however we have made it our goal to allow complete flexibility for you to use the tools in every situation, even where we did not intend. Please report any bugs, and feel free to suggest features. Use menu in properties panel of Node Editor or CtrlSpace keyboard shortcut or individual shortcuts for tools Lazy Connect Lazy Connect Lazy Connect with menu (Shift) Drag holding down CtrlRMB Make links between the nodes without having to precisely select the sockets. . Also, use Ctrl⇧ ShiftRMB to show a menu of inputs and outputs to make a more accurate connection. Lazy Mix Lazy Mix Drag holding down AltRMB . Merge Merge Selected Nodes Merge with automatic type detection Merge using Mix node CtrlNumpad .
Rigging/Auto custom shape. From BlenderWiki Introduction Interface This script is meant to save some time and to facilitate the design of bones custom shapes. You can activate this script via File → User Preferences → Add-Ons → Rigging. Warning This might be hard afterwards to select the bone as it is superposed to the mesh. Video demos. Simple Box UVW Map Modifier. UV-Tool. Hi this is the first time I post an addon of UV function extension for blender 2.67+ I wrote ,in short ,It can smooth your selected uv point in two way,the one to make it circular,the other smooth the selected uv point while preserving the shape . to use it : unzip the file and place it to the addon folder.here is the video update to 0.1.1 now you can smooth the selected uv affacted by the mesh shape video: update to 0.1.2 fix some issue of previous versionupdate to 1.6: rename it to UV-Tool. add the transmission option that will transmits the shape of the first uv line to the following uv. now you can select the whole circle and turn It to Uniform circle.uv_tool.JPG video: this is python edition DLL is no longer required:update to 1.7: now when smooting the uv with vertical option on you can keep the uv proportion in vertical.
Move UV from the 3D view. UV Equalize and Tube Unwrap addons (updated) Hello, i've got a big update of Tube UV Unwrap, read below..Tube UV Unwrap UV unwrap tube like meshes (all quads, no caps, fixed number of vertices in each ring)notes:Works only on tube-like part of mesh, this is defined by selection. Tube-like mesh is: all quads, no caps, fixed number of vertices in each ring. Best example of such mesh is mesh circle extruded several times or beveled curve converted to mesh. There must be active vertex on one of the boundary loops. Active vertex defined where seam will be placed. Archimesh. Window Generator 2. Add Simple Curve. Generate floor boards quick and simple. I am currently enrolled in Andrew Price's Architecture Academy and in one of his tutorials he mentioned how easy it would be to have a simple script that could create floor boards suitable for architectural renders like those available in some other modelling packages.
He even thought about asking someone to develop it but for some reason or other it never came te be. Add Floor Boards Because I think it would make a useful addition to the ArchViz' modeller 's tool set I put together a simple script Add Floor Boards. Once installed it can be found in the Add->Mesh menu at the to of the 3D view. The object that is generated by the script is a simple collection of rectangular faces adorned with a solidify and a bevel modifier so you can tweak some stuff even after the tool properties are no longer accessible.
Installation Usage After clicking Add->Mesh->Add Floor Board a default floor board is generated. BLAM. Sun Position addon. From BlenderWiki Introduction The sun position widget can be used for creating sun animations as well as for just studying the sun position for given locations and times as a singular object or multiple objects on the ecliptic or as an analemma. Sun animation • Created using Cycles. Installation These scripts are in modular form stored in its own directory named sun_position. Instructions In the Properties window header, click on the World context button and press Enable button in the Sun Position panel. Preferences An inline preference panel allows you to tailor the Sun panel to your needs. Normal: This sets up a the panel for using world coordinates. Those who just want to do simple rendering without caring about azimuth, north offset, etc., can select a minimal configuration while those wanting to do ecliptic studies or observe sun movement more in-depth can choose other options.
Set the preferences you want. Normal Mode Sun+HDR Texture Mode In the Sun panel: Map Help I. I. II. III. IV. Place and animate the sun with the Sun Position addon. Display Tools. From BlenderWiki Download the addon. To install the addon you can : 1 - Put a copy into your \\.blender\scripts\addons folder. 2 - Remember the location and use built-in install function on User Preferences Open Blender and go to the addons tab in User Preferences. Click 3D View then Display Tools to Enable the script. Click Save as default and close the User Preferences.
The addon is designed to provide several tools to speed your workflow in viewport display related tasks and interaction with multiple objects. The addon works in two ways: Apply on selected objects. The main features of the addon are: Fast Navigate : Modal operator to display wireframe/Bounding Box based display while you are orbiting/panning/zooming and other common operations in the viewport.
Will not work with builds that don't have backface culling support or old python API. Back to Extensions:2.6/Py/Scripts. Layer Manager. Extensions:2.6/Py/Scripts/3D interaction/layer manager Log in < Extensions:2.6 | Py | Scripts | 3D interaction Blender 2.6 English Page From BlenderWiki Jump to: navigation, search Installation Put the script in your addons folder. Features Layer groups Named Layers Classic (shift select) or click select View Index Optional Extra layer tools Select all objects on layer Lock all objects on layer Move selected to layer Hide Empty layers Usage This addon can be used for a wide variety of layer management tasks.
Retrieved from " Category: Script Extensions:2.6/Py API Changes. Set Origin to Selected. Bored by the obligation to set the 3d cursor to change the pivot of an object, try this little script which permit to set the object pivot directly from Edit Mode Selection. Installation First download the script here, Place it in the "BLENDER_VERSION/script/addons/" folder, Start blender, Open user preferences (Ctrl + Alt + U), Go into the add-ons panel, Check the checkbox near "Set Object to selected" : Use Switch to edit mode, Select 1 point or more : Press Alt + C, the pivot moved. Like this: J'aime chargement… Mesh Lint. Spell Check for Your Meshes Mesh Lint’s slogan says it best: “It’s like spell check for your meshes!” Keeping your models’ topology clean and free of errors is a necessary polish for your modeling skill set. This means your models will behave better in a production pipeline, friendlier when exporting and importing into other 3D applications, and generally higher quality.
Lions and Tigers and Triangles, OH MY! This addon makes it easy to police questionable geometry as well as out-right offensive topology: Triangles: Triangles are great for lo-res modeling. With Mesh Lint’s simple and well-designed UI not only tells us when there are errors present but also selects the offending mesh elements. Spell Check for Your Meshes Mesh Lint’s slogan says it best: “It’s like spell check for your meshes!” Lions and Tigers and Triangles, OH MY! This addon makes it easy to police questionable geometry as well as out-right offensive topology: Triangles: Triangles are great for lo-res modeling.
Mesh Vertex Tools. Edge Tools VTX. Add-on: BoolTool. F2 - Crouch. Align Selection to Grease Pencil. Curve Converter. Connect Sun with Cycles Sky Texture. Parent to Empty.