Sky Lounge' by Jan K. Vollmer. HDRI and Vray Sun for Lighting Interiors. Vray Tutorial for Rendering Sunset Lighting Interior. Making of - Ligne Roset | VRayART Arch. Viz. online training. Hello VRay Users – again it’s a great pleasure to bring you this advanced tutorial for 3Dsmax, VRay and Photoshop users.As you know I’m a BIG fan of perfecting my skills buy working with references – AND I always learn something new while doing this. This time I took famous Ligne Roset interior setup and brought it to life by using some advanced techniques that I’m going to share with you in this tutorial. 1.
Reference: I can’t stress this enough, but having reference is like having a “road map” – that way you know exactly where you “going” – AND what must be fixed in order to get as close as possible to the original. Here’s the reference that I’ve found – I had it long ago in my LINGE ROSET catalog, I always wanted to build it – so you can call it “Old dream come true”. After quick analysis of the interior – I was able to get the idea of the size and the lighting that I was about to do. 2. The accuracy of modeling on this stage is not that important. So back to our image: 3. Try it!
Whoa! Making of House in Giannitsa. Light and render an interior day and night scene using 3ds Max and V-Ray. In this step by step tutorial you will learn how to set lights, cameras and render settings for an interior scene using 3ds Max and V-Ray 2.0. Each step will take you through how to render during the day as well as rendering at night as each scenario requires different lighting and render settings. The day scene will be illuminated using the VRaySun and VRaySky and the night scene will be illuminated using artificial light generated from interior lights and lamps.
Correct material properties and light intensities are the key to achieving correct overall illumination. The V-Ray Physical Camera will be used to control the exposure as the lights and camera work together to create the correct intensity for day and night. Scenes that have low level lighting are more likely to generate artefacts, so the right balance is required in order to get a high quality render with minimal noise and splotches within an acceptable render time. Topics covered: Downloads Material settings for the floor lamp.
Making of - Ligne Roset | VRayART Arch. Viz. online training. Rendering a Sunset Lighting Interior in V-Ray by Aleso. Making of – Have a break. Article written by Patric Verstraete. Hello everyone, my Name is Patric Verstraete, I’m a CG and 3D architectural visualization artist based in Belgium, starting as a freelancer in 2009 and now head of Vizcon3d. First I want to thank RenderSpirit for giving me the opportunity to share my tutorial. After some crazy and hard work in the beginning of this year, I needed a break, and the idea came up to me to make a little scene just to relax myself. As this was done in a Sunday afternoon I couldn’t spend much time to make a large scene with lots of objects. Software used: The scene was made with 3ds max 2011, Vray engine 2.0, and some plugins which I will speak about a bit later.
MODELING: A very important step is to set the correct unit scale for the scene. Another very important matter is the gamma settings, here I used LWF for gamma setting in my scene, and turned the gamma to 2.2. I started with a box and used basic poly modeling tools: extrude, connect, move, weld etc. HDRI Interior Lighting Setup From Scratch with Vray & 3ds Max | CGSogo.
In this tutorial we are going to learn how to setup our interior lighting using Vray HDRI, this method is really great for realistic lighting because you are using a real real environment to lit your scene. First we need to work with gamma 2.2 with 3ds max, please go to the menu bar and click in Rendering>Gamma/Lut Setup and apply this changes: After setting up the gamma within 3ds max, now let’s start with the lighting settings: In the command panel go to Lights>Vray>Vray Light and the type of Light use a Dome and place the light in your viewport, now select the light and go to the modifier panel apply these settings to the light: Now it is time to add the HDRI to the Vray Dome Light, in the Texture slot make click in none, the material /map browser will open and scroll down and look for VRayHDRI select it and click OK No you need to drag and drop the VrayHDRI into a material slot and choose Instance and OK Now let’s load our hdri and change some values: Alright!
Buy Now Interior Scene 002. Interior Lighting with V-Ray - VISCORBEL. In this V-Ray & 3Ds MAX video tutorial I’m going to show you my most used lighting method for interiors. It’s quick to render, easy to setup and looks great! Most of my work is done with this setup and it works for all interiors with windows. The basic idea is to use VraySun + VraySky and bring the light in the scene with portal lights in the windows. You can download this complete scene for free if you subscribe to my newsletter, just fill in your details below! I’ve added the second part to show you how to light the chandelier and the table lamps. Check out my final renders below! Lighting and Rendering in V-Ray - Interior by Aleso. In this tutorial you will learn how to light and set up a realistic render with V-Ray 2.0 and 3ds Max 2011. We will also look at how to use IES lights, set lighting with V-Ray sun and V-Ray sky, use the V-Ray physical camera, and set up your render.
To start I have used V-Ray plane lights, V-Ray sun and sky, photometric IES lights and V-Ray camera. I used three plane lights for each window. All the lights have the same settings, which you can see in the right-hand panel of Fig.01. This is how it looks from the top view. Fig.01 - click to enlarge As I mentioned before, I have also used V-Ray sun and sky, and this is the position for the V-Ray sun and the settings (Fig.02). Fig.02 - click to enlarge Now this it is time for the V-Ray camera - here are the settings (Fig.03). Fig.03 For the indoor lighting I used the photometric IES lighting with V-Ray. Fig.04 - click to enlarge And this is what the IES look like (Fig.05). Fig.05 next page > Apartment' by LeFX. The purpose of this project was to show how we would approach the interior visualization of an apartment.
To make the whole thing more challenging and interesting, we tried to show different periods of the day so that we could experiment with the reaction of the materials to the different lighting situations. The most time-consuming part was the post-production, because it was primarily in that time when we decided on the final style for the visualization. In the end we settled on yellow/orange colors for the lights and the ground as it contrasted well with the blue wall and green vegetation.
Right from the beginning it was important to get a real sense of the layout and dimensions; therefore we remained in constant contact with a friendly architect, Bernhard Ortlieb, for the whole duration of the project. This overview covers every stage in the process, including modeling, lighting setup, materials, rendering and post-production. Modeling - Apartment Details Fig. 01 Light Setup Fig. 02.
Making of in cross line. Software used: 3ds max 2012V-ray_2.00.03Photoshop Reference Modeling For modeling I used mostly my library of 3d models, sofa and carpet are from Viscorbel, the chair is from Simonhc, and the other models are from DC and of course Evermotion. I will only show just a few other modeling. Ok, here we go: For this part I used script generator floor, and the important is "tilt". This is also the same, I used the script generator floor. Materials For this material I am just playing reflection and refraction.
For these materials I just need good maps for the great result. Ligthing and camera angle Rendering In rendering settings I used reinhard for color mapping, irradiance and light cache. Post Production For post-pro I used only Photoshop, especially with the color balance tool to create a green. Final images. 70m2 flat by Szymon Migaj. Article written by Szymon Migaj. Hello guys! My name is Szymon Migaj, I’m from Poland and i run a small studio called PressEnter Design. Today, thanks to RenderSpirit, i will have the pleasure to talk to you a bit about the 70m2 flat interior visualizations. 1. Reference As this was an interior project created by our studio, there were no actual reference. 2. I usually try to save time by modeling as little as possible. The rest of the furniture are mostly free models, some created by me, like the candlestick model, which you can download from my website.
I think that something worth mentioning here are the windows, as i have also modeled the glass inside them, which, given a proper material with the affect shadows option enabled, had also some impact on the light in this scene. 3. I try to keep the materials simple, usually just some diffuse map, reflect, gloss and bump. 4. The main light in the scene is a VraLight Dome type with attached an exr bitmap with a VraySun. 5. Reflection: Comments. White Street Loft' by Mackiewicz Maciek. Making of Loft. Matheus Passos created the Loft scene as a personal project inspired by the works of MIMO Studio and Insomia Architects from Poland in tandem with the 2011 Forum Summary – as an entry for it. He did a great job on this one, managing to achieve high levels of realism… especially in the detail shot you see up above. Read on as Matheus shares more information about his workflow in the creation of this scene.
Author: Matheus Passos 3D artist located in Bahia / Brazil doing Computer Graphics since 2010. Introduction The work on the Loft scene was carried out in tandem with Ronen’s 2011 Summary on the forums, and inspired by the work of Insomnia Architects & MIMO Studio from Poland. Units Working with good reference plans is very important, and keeping within real world units (no matter what you use mm, cm, M) and have all elements scaled and proportionate to the scene.
Linear Workflow I usually use LWF in my work, although it seems many have their own take on what LWF (Linear Work Flow). Wood. Modern Interior' by Daniel Radulescu. Introduction Hello, my name is Daniel Radulescu. I was born in Romania, I'm 18 years old and I study visual arts at an art school in Brasov. I'm very interested in 2D concept art and especially in 3D graphics. I've been working in 3D Studio Max for over four years now and I can honestly say that picking up Max was the best thing that's ever happened to me! I'm now fascinated by any object, shadow, light, or reflection that surrounds me, and every time I see something interesting, I find myself thinking: Can I do that in 3D? Modelling Everything in this image was modelled using the poly-modelling technique. Fig. 01 Materials & Textures All the materials used in this scene were created with VRayMtl (Fig.02 & Fig.03), using the following settings: Wood - Diffuse: wood.jpeg / Reflect: R: 64, G: 64, B: 64 / Refl. glossiness: 0.71 with Subdivs: 20 / Fresnel reflections: [active] / Max depth: 5 / BRDF: Phong / bump slot 30.0: woodbump.jpeg Fig. 02 Fig. 03 Fig. 04 Lighting Fig. 05 VRay System - X: 32.
Classic Living Room' using 3DTotal Textures by Roger Vilà Castañé. Introduction This is my first Making Of and I'm going to try to briefly explain the process of creating my image Classic Living Room. The image was a personal challenge through which I wanted to learn everything relating to interiors. I used 3ds Max for the main development of the image and VRay as the renderer. I also used Adobe Photoshop for creating the textures and adding the final touches at the end.
Inspiration and References With any image, it's always good to start with references because this becomes your source of inspiration and allows for good development. Fig. 01 Modeling Most of the modeling in the scene was done by converting boxes into editable polys, using splines with lathe modifiers and making the splines renderable with thickness. I started by modeling the room into which I was going to place all the objects.
Each object was made in a different way. Fig. 02 For the speakers, I created a base box and part of the fabric of the speaker using a simple spline that I extruded. Sky Lounge' by Jan K. Vollmer. Vray Lighting Tutorial by Linda Ferroni. Modeling and rendering tutorial. Introduction Hi, Thanks for Evermotion team for this great site and Thank you to all who gave me feedback and encouragement. I will try to tell you my Making Of Story for my Bedroom Concept. I hope you find my tutorial useful. 1. I believe that making sketches is a vital step in designing architecture or objects ; as well as for designing the images. 2.Modelling Most of the models of basic poly-modelling as you see in the images.
Modelling the Bedcover : I used Max Cloth Simulator for creating the bedcover and other cloths except the pillows. Go to Object properties and assign this object to behave as cloth during simulation. Now all you need to do is press "simulate" button and wait for the bedcover to fall.You don't even need to animate the cover because it will fall down automatically due to the gravity. 3. Before starting texturing work, I always try to make up a basic light setting to test my shaders and to see how my textures look. 4. Creating the Wallpaper Texture 5. 6. 7. 8. 3ds Max tutorial: Get accurate colour with linear workflow. 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support.
With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Editorial Advertising. Making of the Bergman Werntoft House. Reinaldo Handaya a.k.a mutsu80|3dartist| from Surabaya, Indonesia Hello everyone, it's very nice to see you all here in CGarchitect.
First i want to thank Jeff Mottle for giving me the opportunity to share my tutorial. Today I will try to explain my interior renderings for "dinning room and pantry". The idea is based on the Werntoft House. Actually this is a very simple house but I felt very comfortable when I saw the photo. Reference Photograph #1 Reference Photograph #2 Reference Photograph #3 Reference Photograph #4 Please look carefully at the 2nd and 4th images. My workflow may be the same as other 3d artists. In this part I must select the gamma I will use for this scene. 1.2. For all of the modeling I use 3ds Max 2011. Point A: Give a chamfer to the edge of your objects, don't leave them sharp or it will make your final image look fake.Point B: Give a proper distance between doors, usually 3mm.These two points are only an example. 1.3. 1.4.
Now it's time to render a preview. 4. 6. The Making of the Joukowsky Institute. ROOM ENVIROMENT MODELING // BEDROOM WHITE AND WOOD. Bedroom White & Wood' by Ramon Zancanaro. Realistically Light and Render Interior Scenes using 3ds Max and Vray. The Making Of Bed.Room. Tip of the Week - simple interior lights setup - part 1. Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview.
Making of - NUBA COR | VRayART Arch. Viz. online training. The Making Of Bed.Room. The Making Of Hotel Room. Modern Interior' by Daniel Radulescu. Making of realistic kitchen – 3ds max and vray | 2D 3D Tutorials. 3ds Max & V-Ray Making of – Black & White Dinning Room. The Making Of Hotel Room. Tip of the Week - simple interior lights setup - part 2. Rendering with HDRI and Daylight System in 3ds Max with Vray. Making of the Bergman Werntoft House. Realistic Rendering using Daylight System with Vray & 3dsmax. Modeling Simple Room with Vray Light. Making of Mondrian Inspired Hotel Room - Page 2. Modeling Basic Interior using Vray & 3ds Max. Making of Mondrian Inspired Hotel Room - Page 4.
Video Tutorial: How to Light an Interior with 3ds Max & Vray. TipOfTheWeek. Simple interior lighting - part 1. Video Tutorial: Kitchen Interior Modeling, Lighting, Texturing, Rendering. Video Tutorial: Kitchen Interior Modeling, Lighting, Texturing, Rendering. 3DsMax VRay basic modeling lighting and rendering. White Interior with High Ceilings Vray and 3ds Max – Making Of. Modeling a Wire Chair in 3ds max and using Vray Shaders. Vray Tutorial – Lighting & Setting up a Realistic Render with Vray and 3ds max. Video Tutorial: How to Light an Interior with 3ds Max & Vray.