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Free High Resolution Textures - Lost and Taken. Tutorial round-up: creating seamless textures. Posted by Vincent in Uncategorized | 2 comments From all the improvement suggestions that you guys made during the last contest, having more tutorials here on was the most popular one.

Tutorial round-up: creating seamless textures

Therefore, I went through my bookmarks and came up with a small selection of Photoshop tutorials, which focus on creating seamless textures. These are particularly useful, when you want to use repeating background images on websites. Without further ado, here is the list of tutorials: tutorial 1 at tutorial 2 at Apply Multiple Materials to an Object - CGRats   An easy-to-follow, beginner oriented, tutorial that will help you assign multiple, distinct materials to a single object.

Apply Multiple Materials to an Object - CGRats  

This can prove to be useful when dealing with large objects, that feature multiple sub-elements. During the course of this article you’ll learn to use the Material ID counter and the Multi/Sub-object material. You’ll be using this technique and the Material ID counter all throughout your 3D career so learn them well. The result you’ll get is nothing fancy in terms of imagery but it’s a perfect demonstration of this technique. 1/4 The object Fire-up 3DS Max, maximize the perspective viewport by pressing alt+w and create a simple box primitive from the Create { }/ Geometry{

Tutorial #6 3ds Max Texturen/UVs. 3ds Max Unwrap UVW tutorial. Modifier Displacment. Apply Multiple Materials to an Object - CGRats   Apply Decals using a Composite Map - CGRats   This 3DS Max tutorial will walk you through applying decals on any 3D object (including curved ones).

Apply Decals using a Composite Map - CGRats  

It’s a relatively quick technique that can be used whenever you want your decals to be separate textures. The Result 1/3 Decal Preparation To apply a Decal, you need to create an Opacity mask. We’re using the Ubuntu logo this time. If you’re using Adobe Photoshop, go to the Select menu and click the Color Range entry. » Click the background color and click ok. } to duplicate it. » Ctrl+ click the new layer icon to get a perfect selection of the decal. Remember to check that there are no JPG artifacts left. How to create Chrome Material. Chrome is one of the most used materials in the Design field.

How to create Chrome Material

This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let's begin: 1.) You need a dark gray diffuse color (for a perfect mirror it should be black, but often a dark grey color has a better effect on chrome). 2.) Vintage herringbone parquet tutorial and free (!) maps. A few people got back to me following my recent Tolix chair post to enquire about the parquet.

Vintage herringbone parquet tutorial and free (!) maps

Normally, I would use the Floor Generator plugin from cg-source to create all sorts of parquets. But this won’t do for the herringbone type. 3d Max Tutorial Sideboard. 3DS Max-Tutorial 07-Architectural detail using Unwrap UVW. 3D MAX 강좌 기초9강_언랩 기본, Unwrap UVW. 3ds Max Design 2009: ProMaterials Part 3: Custom Maps/UVW Mapping. Learn 3ds Max Vol 4 : Textures and UVW Mapping. 3ds Advanced Modifiers for Making Furniture and Doing Arch Viz. Furniture uvw unwrap.mp4. More Vray Materials.mp4. Beginner Tutorial - Making Tileable Textures.mp4. Vray Displacement Modifier Tutorial - How To Make Architectural Moldings. Uvw unwrapping part 2 unwrap uvw. 3ds Max Unwrap UVW.

3ds Max Unwrap UVW tutorial for beginners. UVW Unwrap - 3DS Max 2013 Tutorial - Level: Intermediate. Tip of the Week. V-ray materials - SSS2 and translucency. Displacement Map 101 - discreet 3ds max Tutorial - 3Dsmax Vray - Sneaky Mapping and Texturing Tips. Tip of the Week. V-ray materials - V-ray light materials and general tips. Tip of the Week. V-ray materials - V-ray blend material. 3ds Max – Materials, Procedural Textures and Texture Maps Tutorial. Displacement Mapping Tutorial. By Joe “EarthQuake” Wilson So what is displacement mapping?

Displacement Mapping Tutorial

Displacement mapping allows you to physically displace (push out and pull in) the geometry of your low poly model to give you a greater sense of depth and detail than traditional bump, normal, or parallax mapping techniques. Adding a displacement map to your asset is a great way to unlock an extra level of detail that isn’t feasible with traditional modeling techniques.

Download the rock asset to follow along and view in full 3d glory inside of Toolbag, here: Download Rock Asset Unzip the file into your Toolbag directory: X:\Program Files(x86)\MarmosetToolbag To use the DirextX 11 displacement mapping feature you will need a DirectX 11 (or greater) capable video card (GPU) as well as Windows Vista/7 or newer operating system. Terms Tessellation Tessellation in Marmoset Toolbag is a real-time technique to subdivide your model (increase the geometry count by splitting the polygons up into smaller polygons). Creating realistic Wood Material ( part1/3) In this tutorial CG Artist from Brasil: Ramon Zancanaro will show us how to create a realistic wood material which can be use for several objects on scene such floors and furniture.

Creating realistic Wood Material ( part1/3)

Creating Wood We will basically follow tree steps in this tutorial: Many Artists, Interior Designers and Architects have the difficult to get high quality wood textures with the accurate colour for their 3D applications. Most of the time the textures need several adjusts to obtain the desire result and in some cases those changes simply destroy the colour definition.

In many cases, the 3D Artist end up creating plenty of similar wood textures with different variations from the original one, making his work a bit more confuse that should be. VRay Displacement. 3dsMax Video Tutorial: mental ray Displacement Quality. 3D Studio Max 2011 - Basic material editor interface overview. Cyrenn. Creating a realistic wood material with V-Ray. Introduction We are going to look at some real world photos of antique wood, analyze the main features and use some advanced material creation techniques to re-create that look with V-Ray.

Creating a realistic wood material with V-Ray

Instead of unwrapping all the objects and painting custom maps for them, we are going to use a procedural approach. This method is quicker and the resulting material can be re-used in other projects. The result is also very flexible – since I’ll be using a layered approach, I can turn off or modify features like worn edges or dust. UV Unwrapping - Part 1 - Introduction. Opis jak robic material 1 video git. VRayDirt. Tweaking VRay Material Texture. UV Unwrapping in 3dsmax. Brief Consideration About Materials by Pedro Toledo. Look at the following example (Fig.19).

Brief Consideration About Materials by Pedro Toledo

This is the diffuse texture. Fig. 19 And here is the specular map (Fig.20). Fig. 20 Notice that the ones on the left are respecting the true nature of the materials, with the wood (dielectric) using the inverse color of the diffuse, and the metal (conductor) with same colors of the diffuse. The ones on the right are not good, they are just wrong. Now, if you put them on layers like in Fig.21, with the diffuse on top of all the layers of the specular file, and set to Linear Dodge, then the result you get is this (Fig.22).

Fig. 21 [imgm:22] This result will never look very good because it's like having the specular reflection on top of everything, as if there were several different light sources illuminating the surface from all possible angles. Now, let's make this a little more interesting. Fig. 23. Materialism (1) As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs.

Materialism (1)

This is the first in a series of mini how-to tuts about materials. The Eames chairs are a good place to start. They all use materials that are meant to show some age, a certain vintage quality and patina, yet are as simple as materials can get. How to create normal map in 3ds max ! V-Ray 2.0 for 3ds Max - V-Ray Multi Sub Tex. Model and Texture a Stylish Modern Chair with 3ds Max and Mental Ray. How to create realistic materials. Thanks go out to Paul Hatton for this 3ds Max and V-Ray tutorial. You can see more of his work at 01 Begin with a Diffuse map. Tip of the Week. Create scratched edges in 3ds max. Material Tips and Tricks Part 1. Material Tips and Tricks Part 1 by Montree T. ( - Smoke3dStudio This 3 part tutorial will explain how to add more details to material easily while saving time, especially by adding another layer of 2D and 3D maps which are available in the program.

The first thing before we start: If you don't know how to create good detail on your material, just use the same bitmap on Diffuse, Specular map, Specular color map etc. 1.Adding details on Diffuse. Material Tips and Tricks Part 2. Material Tips and Tricks Part 2 by Montree T. ( - Smoke3dStudio 2. Self illumination map Just imagine how the lampshade's illumination looks like first. A self illumination map can be easily done with many layers of gradient ramp. Material Masking. Material Masking Ted Boardman Who was that masked material?

Masking is the process of hiding and revealing portions of a pattern using the luminance values of another pattern or map. The concept is simple, as is the fundamental application, but by using masking upon masking you are able to generate very complex materials that are convincing to the viewer. This column will introduce you to the process of masking at both the map and the material level in 3ds max or Autodesk VIZ, both programs share the same capabilities. We will start with the simple applications to see how masking functions, then work into more complex examples including animated masks.

Tutorial : Vray dirt. Creating realistic Wood Material ( part2/3) If you did not see the part 1, take a look here. Creating realistic Wood Material ( part1/3) An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier. An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2. Face UVWmap. Face UVWmap by Montree T. ( - Smoke3dStudio The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect.

A 3D model which is extruded from a 2d shape without any adjustment of polygons on top. Mapping. Interior Project: Parquet Floor.