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Florr

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CG-Source. Creating Photorealistic Floors. Share with your friends! Did you saw how realistic is the floor in Delicate Room? > CLICK HERE This is because the floor is not a flat plane with a texture map but it’s modeled! Now I’ll show you how to create photorealistic 3d floors using FloorGenerator to achieve this results: You also will see how create funny run-down floor like that: To do that we need two free scripts, so register to Cg-Source (for free), then download and install: SCRIPT 1: Floor Generator (to install it just click on MAXScript >Run Script..)SCRIPT 2: Multi Texture (to install it, choose your 3ds max version, put it into “plugins” folder) The good news is that FloorGenerator is soo simple to use!

NOTE: If you also want to map reflections do the same I did for diffuse. TIP: If you want to achive a perfect result the texture must have the same proportions of the pieces of wood. ATTENTION: Assigning texture with “MultiTexture” you can’t see the preview in the viewport! Have a great day! Using Floor Generator Script by Bertrand Benoit. In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Check Bertrand’s full GH House making of article for more information about his work. Back in the old days, I always struggled to create hardwood parquet floors that would work in any situation.

Either my texture maps were big enough to cover large expanses of floor without showing visible tiling but they would show some pixelization when zooming on individual floor planks. Or they were detailed enough to be seen up close but did not cover large enough areas, showing repetitive patterns over a certain distance. Initially, I solved the dilemma by actually modeling my parquets and texturing individual planks, placed at random, instead of an entire floor. But this was a protracted process and it was only really workable when the floors had reasonably simple shapes (basically rectangles).

The first setting regards the size of the planks. That’s it. 10 - 3DsMax Floor Generator. Interior Project: Parquet Floor. Vintage herringbone parquet tutorial and free (!) maps. A few people got back to me following my recent Tolix chair post to enquire about the parquet. Normally, I would use the Floor Generator plugin from cg-source to create all sorts of parquets. But this won’t do for the herringbone type. Below is a step-by-step tutorial about how I created a slightly simplified version of the parquet you can see in the Tolix images (the actual parquet was slightly more complex but ended up being needlessly high-poly, making it impractical for most scenes).

The images below should be self-explanatory, but do not hesitate to ask if anything isn’t clear. You can go through the tutorial using your own timber plank maps or those from cg-source. Now the GOOD NEWS is that I’m also offering completely free versions of these parquet maps at 2K resolution (down from the 5k and 4k commercial ones).