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New World Notes: Why Simulcast a Shareholder Meeting Into Second Life?
What you're watching in this video is a recent shareholder meeting of NIC , a 600 employee-strong, Kansas-based provider of eGovernment web portals, streamed via audio into Second Life, delivered by an avatar representing NIC's CEO Harry Herington, to an audience of ten or so in-world. (In addition to audiences getting the simulcast via the web and speakerphone.) "Our business is based on making information easily available through a variety of communication channels," NIC's Nolan Jones told me via email, so adding a Second Life aspect to the meeting was a natural extension of their in-world activities. "We used a media presentation tool developed by Cranial Tap ," for the Powerpoint display, Jones added. "I managed the CEO’s avatar so he could focus on presenting to the live audience. Using the media player while controlling the avatar was extremely easy."Reading a smart set of predictions (which I happen to disagree with nearly completely) for “next year in virtual worlds,” [EDIT: that should read "the future of," not "next year in'] I was struck clearly by something I’ve long known, but never seen in such a pure form. The technology-advocacy community I came from – space exploration – and the technology-advocacy community I’m active in now – virtual worlds – suffer from the same set of delusions. For nearly a lifetime, space advocates have grappled – largely badly – with the question,”why don’t we have widespread space exploration and settlement?” Lately, virtual worlds advocates, the excellent Wagner James Au prominent among them , have been asking, “what will it take for virtual worlds to go mainstream?”
Space and Virtual Worlds: Why We’re Not Mainstream « Aporia, or Kaseido’s Quandries
Anti-Aliased: Virtual worlds as the great equalizer pt. 2 - Massively
Photo: Creating 3D Environments from Satellite Images in OLIVE | Clever Zebra
Friis Wilson Ltd is a UK company that do a number of things on the internet.Why Second Life Has the Wrong Architecture « michael’s thoughts
I have been involved in the Second Life community off and on for several years. For a time I was very bullish on the project and I really thought it might take off and realize Neal Stephenson’s Metaverse concept. But it doesn’t seem that it is going to get there. I thought that if Linden Labs kept innovating they might make progress in that direction, but upon logging in recently I’ve realized that the whole architecture is flawed.I use Second Life as the platform upon which to produce, and know like days of yore when Television began live, that this is indeed The Golden Age of the Internet. In these heady days of social media marketing, the very real time MUVE of Second Life is rarely mentioned. Understanding how to use Second Life has more to do with how you use it, and is more complicated than using 140 characters at a time or how to increase the number of people who follow you peripherally. It can be used for very cost – effective, targeted and relevant marketing.
Pooky Amsterdam on 5 Reasons to Use Second Life as a Media Platform - Pixels and Policy
What Virtual Events Can Learn From Twitter « It’s All Virtual
New World Notes: New World Newsfeed: Former Detractor Now Describes Second Life As Fun, Innovative, Business Friendly
Second Life is All Growed Up and Doing Business | Marketing Conversation™
At the end of this past June, I wrote a simple blog post for DigitalNext addressing why I personally believe that the current hype around Twitter will be more sustainable than the short-lived Second Life craze. Bottom line, “ Twitter is light, cheap, open and permanent, whereas Second Life is heavy, expensive, closed and ephemeral.” Linden Lab CEO Mark Kingdom and Me Chatting Twenty-one comments and a series of response posts later, I was invited by Second Life royalty to return to the same virtual world that I stopped visiting back in 2007.publishes business value study « ThinkBalm: Immersive Internet insights & expertise
Today ThinkBalm published a ground-breaking new research report: “ ThinkBalm Immersive Internet Business Value Study, Q2 2009 .” The core question we set out to answer is, “What is the business value of using immersive technologies for work?” W e surveyed 66 highly-qualified Immersive Internet practitioners and conducted 15 in-depth interviews. This research report contains our findings and analysis. To view or download a PDF version of this 36-page report, click the image below.Open IIS Help , which is accessible in IIS Manager (inetmgr), and search for topics titled Web Site Setup , Common Administrative Tasks , and About Custom Error Messages .
Welcome to the Federal Consortium for Virtual Worlds
Virtual Worlds News: ThinkBalm Conducting New Study On Business Value Of Virtual Worlds
ThinkBalm opened up a new study today on the business value of virtual worlds in the workplace. Sponsored by Altadyn, Forterra Systems, Linden Lab, ProtonMedia, Qwaq, and Tandem Learning, the study will consist of two parts, an anonymous online survey and in-depth interviews. The team at ThinkBalm is now scheduling interviews with people personally involved in using immersive environments for work and has opened up the survey as well–no solution providers, sales, or marketing staff allowed. One of the major challenges facing virtual worlds for work this year is the lack of publicly available data and information about ROI and hard results. Businesses are looking for ways to cut costs from travel and meetings budgets, but they want to know they're buying in to the right solution as well.This day-long free event examines the growing popularity and influence of virtual worlds, where there are many real stories unfolding within the “metaverse” and its newly-created 3D spaces. (English translation: Let's look at all the news-related stuff taking place in sites like Second Life and Club Penguin. It's not just pumping a newsfeed into these virtual worlds, but actually reportingon what is happening in those worlds.)
VirtuaL journalism summit
Over the last year or so , Peter Tittenberger and I have been working on a Handbook of Emerging Technologies for Learning. We’re done with version #1. The wiki is now available (will continue to be updated), and if you prefer to read paper, a .pdf version of the handbook is also available .

