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Steve Prentice, vice president and Gartner fellow, has been following virtual worlds for some time and tracking the progression of the medium on Gartner's Hype Cycle. In a video discussion from earlier this week, Prentice briefly touches on the state of virtual worlds and how the economy is driving innovation. http://www.virtualworldsnews.com/2009/04/gartner-video-economy-driving-innovation.html

Virtual Worlds News: Gartner Video: Economy Driving Innovation

Virtual worlds | If you build it… | Economist.com

http://www.economist.com/node/11968413?story_id=11968413 IT SOUNDED like a brilliant idea. Google, the internet giant, would bring 3-D virtual worlds to the masses by making them accessible through a web browser. Millions of people log into virtual worlds such as World of Warcraft and Second Life every day, but they require special software and their complexity can be daunting to newcomers.
According to Forrester Research, we're in the initial phases of a new 16-year cycle of technology innovation and growth called "IT Everywhere." This shift comes on the heels of the previous cycle which brought us networked computing technologies for our enterprise applications and the Internet. During this transitional period, CIOs need to be aware of which trends from the older cycle are still important and which of the new trends they should also be paying attention to.

6 Emerging Trends CIOs Should Care About - ReadWriteWeb

http://www.readwriteweb.com/archives/6_emerging_trends_cios_should.php
http://www.virtualworldsnews.com/2008/07/vbusiness-expo.html Engage Digital is a provider of specialized trade events and media. We have created and produced dozens of conferences and trade shows on a range of topics, including software development, technology, mobile, games, toys, social media, and more.

Virtual Worlds News: vBusiness Expo: Gartner's Steve Prentice - It's About Demographics, Not Numbers