
conference
Get flash to fully experience Pearltrees
It's eight weeks until the next conference, the second preliminary version of the programme is online and we're in the middle of planning the start-up track. We're willing to fill in the empty slots of the start-up track soon. A bunch of potential start-up applications reached us via the Call for Participation . It's still open, giving everyone a last chance to present in front of your target group of VCs, investors and decision makers of the web industry. As we've announced , the three winners of the Webciety Start-up Competition are going to be part of our start-up track.
Start-ups at next09 - next09
emory conference on virtual worlds
The “State of NOW” / #140conf events provide a platform for the worldwide twitter community to: listen, connect, share and engage with each other, while collectively exploring the effects of the emerging real-time internet on business. Please follow us on twitter and join our community on Facebook. The schedule for the events are unique and fast paced. It was Jeff Pulver’s intention to provide a platform for as many people as possible to share their thoughts and engage in conversation with the attending delegates. You will find individual talks set to: 10 minutes; “Featured talks” 15 minutes and the various panel discussions are set for 10 to 20 minutes.
140 Character Conference
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Virtual Worlds - Best Practices in Education
An epic (from theGreek adjective ἐπικός (epikos), from ἔπος (epos) “word, story, poem”) is a lengthy narrative poem ordinarily concerning a serious subject containing details of heroic deeds and events significant to a culture or nation. http://en.wikipedia.org/wiki/Epic_poetry Epic is being able to attend a virtual conference with cutting edge participants and brilliant bleeding edge presenters and explore engagement, immersion and NPIRL* education. http://www.vwbpe.org *Not Possible in Real Life Come and be part of this epic exploration of best practices for virtual worlds in education (VWBPE). Now in its fifth year, this free, grass-roots conference provides opportunities for participants in all virtual worlds and games to share innovative teaching, learning and research practices in 3D virtual environments. The 2011 VWBPE event in Second Life was attended by almost 2,500 individuals representing 91 countries and territories around the globe.science and virtual worlds, a conference and articles
Has your life been deeply shaped by Tolkien, Dungeons & Dragons, Final Fantasy, and/or Conan the Barbarian? Were you, like me, fascinated by Science 's 27 July 2007 cover article about online worlds as natural laboratories for scientific research? And what are you doing 3 weeks from now? If the answers to those questions are Yes, Yes, and “Taking my orc shaman into Blackfathom Deeps to kill naga,” then I hereby invite you to take part in a unique event: Convergence of the Real and the Virtual : The First Scientific Conference in the World of Warcraft 9-11 MaySebastopol, CA, January 13, 2011 - We'd be lost without location technology. It encompasses our lives, and it's become bedrock for business success. The O'Reilly Where 2.0 Conference explores the business of location April 19-21, 2011 at the Hyatt Regency...

