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… by restricting purchases of real goods or money with virtual currencies. “The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services.” - the definition of currency only covers medium currencies between real-money and items. This situation becomes a bit hazy though, because in some VW’s there is only one currency (earned through gameplay AND at the same time purchased with real money). In a way farmers selling virtual currency would still fall into the banned category, but the legistelation doesn’t seem to be targeted to “harmless” currencies such as WoW-gold, but towards currencies such as QQ-coins, which are widely used outside the Tencent QQ service.

China attempting to keep virtual and real economy separate | Virtual Economy Research Network

http://virtual-economy.org/2009/06/30/china_attempting_to_keep_virtu/
http://www.informationweek.com/news/internet/ebusiness/218101859 In addition to its ongoing crackdown on Internet porn , the Chinese government has declared that virtual currency cannot be traded for real goods or services. Virtual currency, as defined by Chinese authorities, includes "prepaid cards of cyber-games," according to a joint release issued by China's Ministry of Culture and Ministry of Commerce on Friday. "The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services," the Ministries said.

China Bans Gold Farming -- InformationWeek

China and the Global Financial Crisis

’s response to the current global financial crisis is predicated on the reality of the international situation and the separate responses of other major economies around the world. US Denial as the Storm Gathered It took more than a year for US President George W Bush, in whose country the decades-long credit joyride finally imploded in August 2007, to belatedly acknowledge that the financial crisis resulting from decades of US monetary indulgence and fiscal irresponsibility is not merely a passing shower needed to deflate the latest debt bubble in the housing sector of the US economy. http://henryckliu.com/page175.html
http://chinadigitaltimes.net/

politics and business in china

The location of legal activist Chen Guangcheng remains uncertain following his escape from house arrest in the Shandong village of Dongshigu, with widespread speculation pointing to the US embassy in Beijing.
Chinese corporate espionage is "the greatest transfer of wealth in history," says the U.S. National Security Agency's director. And growing evidence says China's intelligence agencies are involved http://www.businessweek.com/global-economics/china

business week about china

Henry Jenkins, a Massachusetts Institute of Technology professor who is perhaps academia's leading fanboy, spent part of January in Shanghai and has been posting observations on his blog. I want to highlight one of his better contributions: on social responsibility in Chinese video game culture .

comment on blogpost about social responsality and gaming

http://news.cnet.com/8301-13908_3-9861050-59.html
http://www.engagedigital.com/blog/2009/02/03/icyou-partners-with-bele-group-to-take-interactive-city-to-china/ ICYou announced today that it had partnered with the Bele Group to develop its upcoming virtual world, Interactive City and break into the Chinese market. Bele Group offers a range of casual games, like Mahjong and Taiwan 13 cards through its own Chinese-language portal . Through the partnership, it will also make them available inside Interactive City and, ideally for ICYou, bring some of its 300,000 users along as well.

gaming in china

digital games research association

DiGRA is the association for academics and professionals who research digital games and associated phenomena. http://www.digra.org/